Borderlands 3: Moze the Gunner Complete Skill List | Demolition Woman, Bottomless Mags & Shield of Retribution

Learn all about Moze the Gunner, one of the four new Vault Hunters in Borderlands 3 with this complete skill breakdown.

Moze is all about her mech suit — Iron Bear. This massive machine is her primary action skill, summoning it to unleash a barrage of weaponry against enemies. The armored suit provides bonuses to protection and has its own unique weaponry equipped. You can only use it for a limited time, but your skills unlock a variety of customization options.

For example, you can make the suit tougher with the ‘Shield of Retribution’ skills, or equip your suit with explosive weaponry with ‘Demolition Woman’ — there are even skills that change the entire function of the suit. Instead of riding it, you can turn Iron Bear into an AI-controlled buddy that shoots everything in sight. There are lots of ways you can enhance Iron Bear (and Moze) — so check out all the skill below and plan your future build accordingly.


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Demolition Woman | Skill Tree

V-35 Grenade Launcher: The V-35 is a semi-automatic grenade launcher. Its grenades are not affected by Moze’s equipped grenade mod.

Fire In The Skag Den: Whenever Moze deals Splash Damage, she deals bonus Fire Damage.

Deadlines: Firing Iron Bear Weapons drains less fuel. Killing an enemy while Iron Bear is active increases Fuel. This skill has diminishing returns.

Grizzled: Kill Skill. Killing an enemy reduces Moze’s remaining Action Skill Cooldown Time. This skill has diminishing returns.

Vanquisher Rocket Pod: The Vanquisher Rocket Pod is a rocket launcher capable of rapid-firing volleys of unguided explosive rockets.

Stainless Steel Bear: Iron Bear gains additional armor and increased Maximum Fuel.

Torgue Cross-Promotion: All Splash Damage dealt by Moze has a chance to double in size.

Means of Destruction: Whenever Moze deals Splash Damage, there is a chance to add ammo to her currently equipped weapon’s magazine, with a smaller chance to return a grenade.

Shaped Charge: Direct Hits with V-35 rockets deal increased damage. Direct Hit Damage: +35%.

Musical Chairs: Occasionally, the V-35 fires a Singularity Grenade that pulls in nearby enemies before exploding. Singularity every 7th grenade.

Pull The Holy Pin: Moze’s grenades have a chance to score a Critical Hit, dealing greatly increased damage.

Auto Bear: After Moze exits Iron Bear, it will remain deployed in place for a short time. While Auto Bear remains active, it will target and attack nearby enemies until its duration ends, then it will charge at an enemy and self-destruct.

Active Tracking: The Vanquisher Rocket Pod now fires homing rockets and has increased Reload Speed. Hold down Fire Button and aim at enemies to designate up to 6 targets. Releasing Fire Button launches a volley of homing rockets at the Designated Targets.

Target Softening: The Vanquisher Rocket Pod deals greatly reduced damage per rocket, but fires in a 6-Rocket Spread. Additionally, enemies hit by Vanquisher Rocket Pod rockets take increased damage from all sources.

Why Can’t I Carry All These Grenades: Increases Moze’s grenade carrying capacity.

Vampyr: Whenever Moze damages an enemy with a grenade, for every enemy hit, she restores a portion of her missing health.

Lock and Speedload: The V-35’s Reload Speed is greatly increased and it now fires a 5-round burst.

To The Lost: Moze gains the ability to throw grenades while in Fight For Your Life. If she threw a grenade before Second Wind, a grenade is refunded.

Explosive Punctuation: When Moze deals Splash Damage, her Action Skill Cooldown Rate is briefly increased.

Hammerdown Protocol: Instead of a volley of conventional rockets, the Vanquisher Rocket Pod launches a single rocket with a Nuclear warhead, dealing massive Radiation damage.

Short Fuse: When Moze deals Gun Damage, there is a chance of a Secondary Explosion centered on the target.


Bottomless Mags | Skill Tree

Minigun: The Minigun is capable of sustained rapid fire. Firing for long periods causes the Minigun to Overheat, rendering it inoperable for a few seconds.

Cloud of Lead: Occasionally, Moze’s and Iron Bear’s shots will deal additional Fire Damage and won’t consume ammo.

Dakka Bear: Adds a manned turret to the back of Iron Bear.

Matched Set: Moze’s currently equipped weapon gains a stacking bonus to Magazine Size and Decreased Heat Per Shot for every piece of equipped gear that has a matching manufacturer.

Salamander: The Salamander is a flamethrower that deals Fire Damage to enemies at close range. Though the Salamander has infinite ammo, it Drains Fuel with use.

Scrappy: Increases Moze’s Handling. While moving, Moze’s Weapon Swap and Mode Switch Speed are increased.

Redistribution: After Moze scores a Critical Hit, she regenerates ammo for a few seconds.

Stoke The Embers: Increases Moze and Iron Bear’s Fire Damage.

Let Off Some Steam: Minigun deals more damage as heat increases, and can be fired for longer before Overheating.

General Winter: Minigun fires Cryo Rounds which reduce Heat Gain and Fuel Drain, but deal reduced damage.

Rushin’ Offensive: Moze can sprint and shoot at the same time.

Scorching RPM’s: Moze gains increased Fire Rate and Critical Hit Damage.

Fuel Economy: Reduces Salamander’s Fuel Drain. Additionally, Iron Bear’s Movement Speed is increased after damaging an enemy with Salamander.

Chemical Warfare: Salamander now deals Corrosive Damage. Additionally, Salamander’s Melt Damage is increased.

Specialist Bear: Equipping two of the same Weapons on Iron Bear increases the damage they deal.

The Iron Bank: Increases Moze’s Magazine Size.

Exploding Bullets: Minigun fires Explosive Rounds that deal increased Splash Damage, but its Fire Rate is decreased.

Some For The Road: Moze gains infinite ammo for a few seconds after exiting Iron Bear.

“Click, Click…”: Moze gains increased Gun Damage as her magazine empties. The less ammo there is remaining, the greater the increase.

Molten Roar: The Salamander burst-fires 3 projectiles with increased Fuel Drain, the first of which leaves a large Fire area.

Forge: Moze constantly regenerates ammo for her currently equipped weapon.


Shield of Retribution | Skill Tree

Railgun: The Railgun fires electrified high-velocity projectiles that deal Shock Damage.

Armored Infantry: While Moze’s shields are active, she gains Damage Reduction and increased Gun Damage.

Security Bear: Iron Bear gains a Bubble Shield that reduces damage taken. The shield deactivates if it takes too much damage, reactivating after a short cooldown.

Selfless Vengeance: Whenever Moze reloads, she loses a small portion of her health and grants additional Fire Damage to her and her allies’ rounds for a few seconds.

Hell On Rails: Railgun now fires Superheated Rounds that deal Fire Damage, but have increased Fuel Drain per shot.

Drowning In Brass: Kill Skill. Killing an enemy grants Moze a stack of Drowning In Brass. For each stack of Drowning In Brass, Moze’s Fire Rate is reduced by Weapon Damage is increased in both her and her allies.

Thin Red Line: A portion of Moze’s health is removed and cannot be restored, but her Maximum Shield is increased by the same amount.

Vladof Ingenuity: Moze’s Maximum Shield is increased and she gains resistance to Shock Damage.

Bear Fist: The Bear Fist is a pneumatic-driven fist that deals massive damage to a single target at close range.

Wild Swing: Whenever Bear Fist hits an enemy, it deals random Bonus Elemental Damage to that enemy and all enemies nearby. Elemental Damage: +35% of damage dealt.

Experimental Munitions: Whenever Moze scores a Critical Hit, she deals bonus Fire Damage.

Full Can of Whoop-Ass: Entering Iron Bear causes Moze’s and her allies’ shields to immediately begin recharging at an increased Shield Recharge Rate.

Capacitive Armature: When Railgun hits an enemy, it chains to nearby enemies, dealing reduced Shock Damage to more targets.

Corrosive Sabot Round: Railgun now fires a specialty round that deals reduced damage and explodes after a short delay. Railgun shots have reduced Fuel Drain and the Magazine Size is increased. Converts to Corrosive Damage.

Behind the Iron Curtain: Moze’s Shield Recharge Delay is reduced, and her Shield Recharge Rate is increased.

Desperate Measures: Moze’s Gun Damage is increased depending on how low her health is. The lower her health, the greater the increase.

Close The Distance: Instead of punching, Bear Fist now launches its fist forward and grabs enemies at greatly increased range, pulling them back to Iron Bear.

Shockhammer: Bear Fist is now capable of sustained, rapid-fire punching as long as the Fire Button is held. Additionally, Bear Fist has reduced Fuel Drain, and deals Bonus Shock Damage with each hit.

Force Feedback: Whenever Moze scores a Critical Hit, her shields immediately begin recharging.

Phalanx Doctrine: Kill Skill. After killing an enemy, Moze gains a stack of Phalanx Doctrine. For every stack of Phalanx Doctrine, Moze’s Maximum Shield and Gun Damage are increased. Each stack lasts for 30 seconds. There is no stack limit.

Tenacious Defense: Whenever Moze’s shield is fully depleted, she instantly restore a portion of her shield, and her Gun Damage is increased for a short time. This skill can only trigger after Moze’s shields have fully recharged.