Borderlands 3 Features ‘Completely Different Ecosystems’ for Every Planet; New Entry Includes An ‘Absurd’ Number of Bosses
Borderlands 3 is one of the most anticipated titles in 2019, and the hype gets bigger with every trailer.
Lead Enemy Designer Josh Jeffcoat was recently featured in an interview with GamesIndustry, where he praised the development team’s efforts in delivering the biggest entry in the Borderlands series. Jeffcoat described how they made sure to carefully design and make every single planet unique, with its own “completely different ecosystems and enemies.”
We had to design completely different ecosystems and enemies for every single planet. We had to make something new, we couldn’t just bring something over. Just trying to come to grips with the scope and how we were going to be able to build everything in time was an incredible obstacle to overcome.
And the number of bosses in the game and those really big set piece moments is much more than in any other Borderlands game. Just an absurd number. It was so big that my department built a brand new department only for those mega-moment bosses. My friend Matt Cox runs the boss team, and his only job is that every huge, major boss fight in the game goes through him. That’s how we solved that problem – we got more people and piled onto it.
Borderlands 3 releases on September 13th for PS4, Xbox One, and PC. Check out the game’s gameplay reveal trailer.