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Titan Quest 2: A Titanic List For A Game We Wish Existed

March 24, 2011 by Ian Miles Cheong

Titan Quest 2 is a game that may only exist in our dreams, but that shouldn’t stop us from writing a wishlist of what we’d like to see in it.

titan quest 2

“Titan Quest” was an attempt at a “Diablo II” clone. It would’ve been a great game, had it not suffered from certain shortcomings–such as the bloodless violence. Calling the game a clone isn’t exactly the most charitable way to describe it, but that’s what it was, and it didn’t try to be anything else. With “Diablo III” in the works, gamers want more than just more of the same. Should “Titan Quest 2” ever enter development, it should be its own game, separating itself from the cloth from which it was cut. 

 

#10 Blood and Gore

Watching dead characters tossed around like ragdolls was all well and good in the first game, but it lacked the satisfying feel you get when a character is blown to bits or cut in half in God of War. If there’s anything TQ2 needs more of, it’s violence. 

 

#9 A New Inventory System 

Stacking Tetris blocks with your inventory system is about as much fun as pulling teeth. Like so many other action RPGs, “Titan Quest 2” needn’t be bogged down by so much inventory management. A simpler system would work that much better. 

 

#8 Secure Servers

“Titan Quest 2” doesn’t have to have a persistent online mode. Though that would be very cool, all it really needs is a secure server like Battle.net used to be during the early days of “Diablo 2.” Having to log into the server just to play (even offline) could be offset with the inclusion of achievements. 

 

#7 Persistent Pet

“Titan Quest” always felt a little lonely, especially in single player. The player roamed throughout the game without a single companion by his or her side. The addition of a persistent pet with levels and skill masteries would go a long way towards making the potential sequel a much less lonely, and much more memorable experience. 

 

#6 Fully Functional Towns

Should the game feature an online mode, player lobbies could be represented in the form of fully functional towns where shopkeepers, craftsmen and questgivers exist. Players could roam in the town, freely chatting and trading equipment amongst themselves. 

 

#5 Character Customization

As they say, variety is the spice of life, and letting players fully customize their characters would go a long way to giving players a sense of ownership over their avatars. 

 

#4 Crafting System and Recipes

Hunting for bosses repeatedly to get the best equipment is only fun for so long. Being able to craft items as well as finding them would provide players with alternative means to gearing up. 

 

#3 Mastery Combination Skills

One of the coolest and most distinctive features in “Titan Quest” was its skill mastery system. With two skill trees to choose from, the player had a wide variety of skills to choose from and just as many ways to build his or her character. The combination of two separate masteries ought to provide the player with access to skills unique to that combination. 

 

#2 Real Role Playing

“Titan Quest 2” should be an RPG in more than just name. Besides building up your character and wearing better equipment, the player should be able to influence the story in a manner befitting that of a real RPG. Let the player choose between good, neutral and evil and change the outcome of the game based on his or her actions. 

 

#1 No Need to Grind

Dealing with some of the encounters in the first game almost entirely depended on your luck at finding powerful equipment, which was something that required you to play certain parts of the game repeatedly to ‘farm’ for good equipment. Some would call it par on course for action RPGs, but a game that forces you to waste your time before being able to advance the storyline is unacceptable. The game, at least in single player, should be appropriately balanced to remain challenging but not impossible for the player to complete alone. 

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