Destiny 2 has officially released for the PlayStation 4 and Xbox One platforms. PC gamers will have to wait just a little bit longer before they can get their hands on a copy.
With the game officially out, you may be slowly going through the available Strikes. If you’re in need of a hand on how to complete them then check out our guides below. In this guide, we’re going to be covering how to complete the Exodus Crash Strike.
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- Destiny 2: Inverted Spire Strike | Strike Guide
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Strike Power Level
- At least 140
- 230 Power Required
- Overcharge Shanks
The start of this Strike is relatively easy going as you can race down the main trench area without really dealing with any of the enemies. However, if you’re looking to battle, take your time and hit the various enemies in groups.
Overall, your main goal at this point is to make it towards the cargo storage exit and transmitter chamber. You will want to note that there are Fallen at the entrance which include Shanks, Vandals, and a Captain.
Cargo Storage & Transmitter Chamber
When you finally make your way inside the storage area, you will have to face against Goblins and Dregs. It’s worth noting that you can use the Pikes in this area as well which could be useful as players can stay protected while taking down the enemies within the area. Although, that is optional as you can simply go in without the vehicle during the fight.
Once you progress further into the area, Ghost will start to gather data on the Fallen via the transmitter. During this portion of the Strike, players will have to keep the area secure by battling against a swarm of Dregs, Overcharge Shanks, teleporting Goblins, and two Servitors.
- Note: The Pikes can still be used in this area.
Make use of grenades during this portion to clear out the weaker enemies while your main focus should be the two Servitors. Use your Super and grenades first on the Servitors before you start to pick off any other remaining enemies in the room.
After this battle, you’ll be dealing with a Hydra. The Hyrda will come in with Minotaurs and shortly after will be a swarm of Fanatics. Focus on the Hydra first and after the battle, Ghost will complete the analysis where you’ll head to the Exodus Black Sector.
The Fallen Base has three fields nearby all of which will have Fallen encounters. The first field is on the high plateau, the second can be found in the lake, and the third will be by the rocket parts. You don’t have to battle everything, in fact, you could simply walk into the electrical field and run to the Glade of Echoes.
At the start of the battle, you’ll be dealing with a Walker. This is a tank-type machine where you’ll need to aim for the legs or the cockpit. Once it leans forward from being attacked, it will expose its neck which will glow orange. Fire at the exposed neck for heavy damage until it gets back up. Simply repeat the process until it explodes.
After the tank, there will be Shanks around, fire at them while on the Pikes.
- Note: If you’re with a team, spread out and cover different angles when dealing with the tank and Shanks.
Now head down to the fuselage structure, ignoring the various Fallen because your main target will be the Fallen Walker. It’s recommended that you use Pikes during this fight as you can deal rapid fire and gain some protection. Furthermore, this will allow you to save up on the precious ammo, grenades, and Supers for the boss battle.
As you Fight To The Source, you can get rid of the Pikes and battle the Fallen inside the interior chamber. You will have to use various platforms to progress, hop on them and look for the orange lights to indicate the next available platform to jump onto. Keep progressing until you reach the connecting tube passage.
- Fast, powerful shrapnel launcher, cloaking device.
During the Boss Battle and while on the chasm chamber, take out the Overcharge Shanks by sniping them. This will essentially allow players to maneuver around the map without dealing with the additional electrified platforms.
As mentioned in the notes, Thaviks is fast, carries a powerful shrapnel launcher and has a cloaking device. It’s best that you keep your distance as he can also deal melee attacks if you’re close enough. At first, your team should focus on dealing as much damage to Thaviks as possible, while also keeping note of the entrances and pods for Overcharge Shanks.
- Note: Have a teammate use a Super to quickly bring down his initial health gauge.
For most of the battle, Thaviks will be at the far end of the room while only coming out after losing about ten percent of his health. Once he loses enough health he may transport over to the entrance side of the room where more enemies will spawn.
After he reaches about forty percent health, Thaviks will enable all four shank spawners while using blade weapons. Soon, Thaviks will be more combative with melee attacks and Overcharge Shanks. The overall routine shouldn’t change much but at this point with his health so close to being depleted, use your Supers to end the fight.