Final Fantasy XV director Hajime Tabata has discussed why it was decided that the game, much to the chagrin of many, would be delayed from September to November.
Famitsu conducted the first interview, and Kotaku translated and reported on it. Tabuta began by saying that “the optimization isn’t [yet] sufficient.”
There are “various bugs” throughout the game, and frame rate is not holding to its 30 FPS target as well as Square Enix would like.
Some of the bugs in Final Fantasy XV will not keep players from advancing, but there are others Tabata hopes will be fixed before its release. “There are still of number of bugs like characters floating unnaturally in the air or appearing all strange [and glitchy],” he explained.
Tabata also discussed the goals with the two month extra development time is to “refine the game balance”, however no further details were provided about this.
Final Fantasy XV was originally announced years ago with a different title, Final Fantasy Versus XIII. It was later renamed to to Final Fantasy XV and shifted from last-gen consoles to current platforms.
The game’s main concept, world, and story were kept intact during the transition, but there have been a few changes.