• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Key Elements of X-Com: Enemy Unknown Revealed

March 7, 2012 by Jacob Saylor

Lead Designer Jake Solomon reveals a lot more about X-Com: Enemy Unknown.

xcom enemy unknown

In an interview conducted by Videogamer.com, Jake Solomon – Lead Designer on X-Com: Enemy Unknown – helped us to understand a bit more about his upcoming game.

Mr. Solomon began by speaking on the bases of the previous X-Com title, and how he felt that that this area of the game needed revamping; a common myth concerning the upcoming game was quick to be debunked by Mr. Solomon: “There's one base, one main base – and that's where your research and engineering takes place.”

That’s the extent of your main base’s workings, though. You can still spread your network around the globe, using satellites and much more to monitor UFOs and such.

"The player says, 'I'm going to start on Europe, or in Africa, or North America'. Then they can expand to different continents with satellite coverage, and you can send your Interceptors to hangar bases around the world as well. So you can still have UFO interception all around the world through hangar bases, but those are much reduced in functionality compared to the main base, which has all the soldiers and all that stuff."

Later in the interview, Mr. Solomon talks about map layout and generation. 

"The layouts themselves are hand-crafted, but we have a huge [selection]. You could not play through a complete game twice and see the same level. They're hand-crafted, but what happens on those missions – what mission type it is, what aliens appear, where they appear – that's all procedural."

Mr. Solomon seemed very excited for this portion of the game, as he went into some more detail concerning how the “Overmind” would work.

"We've got this thing called the Overmind, and that's like the Alien player. The aliens are moving around, doing their own thing. Depending on what alien it is, depending on what type of mission it is, the aliens do different things. Some of them lurk over a body, but a lot of the time they'll be patrolling, moving all throughout the map. We don't spawn them in."

It may also interest some people to know that the score for X-Com is being composed by Micheal McCann, the artist behind the tunes used in Deus Ex: Human Revolution.

Via Videogamer

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Games We Don't REGRET Playing 100%

10 Games We Don't REGRET Playing 100%

20 Emotional Story Games You Can GET LOST IN

20 Emotional Story Games You Can GET LOST IN

GTA 6: NEW Gameplay Details We FOUND

GTA 6: NEW Gameplay Details We FOUND

XBOX RAISES CONSOLE PRICES, STEAM MACHINE IS CRAZY EXPENSIVE & MORE

XBOX RAISES CONSOLE PRICES, STEAM MACHINE IS CRAZY EXPENSIVE & MORE

10 Things Game Companies NEED TO STOP DOING

10 Things Game Companies NEED TO STOP DOING

Top 10 NEW Games of July 2026

Top 10 NEW Games of July 2026

GTA 6 Price & Ultimate Edition REVEALED

GTA 6 Price & Ultimate Edition REVEALED

10 Upcoming AAA Games That Aren't Like Any Other Games

10 Upcoming AAA Games That Aren't Like Any Other Games

10 Recent Games To PLAY BEFORE GTA 6

10 Recent Games To PLAY BEFORE GTA 6

Category: Updates

Sidebar

Recent Posts

  • Rumor: Rockstar Is Working On 60 FPS For PS5 And Xbox Series X|S, But They’re Not Sure It’ll Be Ready For Launch
  • PlayStation Says It’s Unrealistic For Them To Absorb All Of PS6’s Component Costs
  • XBOX Debunks Claim That GTA 6 Was Pre-Ordered 8 Times More On PS5 Than XBOX Series X|S
  • Rumor: The PlayStation 6 Could Already Cost $ 1000 To Make
  • Rockstar Has Not Denied That GTA 6 Could Come To Disc Yet – But There’s Zero Evidence It’s Happening

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme