If you’re planning on picking up Doom for the PC then you may find an interest in the various graphical options that will be available for you to tinker with. News of what settings will be available right out of the gate for Doom on the PC was revealed through the Bethesda’s blog earlier today by chief technical officer Robert Duffy.
Robert Duffy went listed all of the advanced graphical settings that can be adjusted on the PC version of the upcoming video game Doom. After the video game’s open beta ended, Bethesda and id Software was bombarded with questions from the PC community.
These questions were mainly surrounded by monitor support and the beta’s capped framerate. Robert hoped to further clarify the various issues for when the video game officially launches worldwide on May 13, 2016. Thanks to this list of graphical settings from Robert, PC gamers are now exposed to the comprehensive game options.
“PC gaming is in our DNA here at id. Just like so many of you, we also love to tinker with settings to get the exact experience we want – and every ounce of performance our systems can handle. We will be running an uncapped framerate on PC at launch, supporting ultra-wide 21:9 monitors, allowing wider FOV, and providing a wide variety of advanced settings that allows any PC connoisseur the opportunity to make intelligent tradeoffs between visual fidelity and performance.”
Here’s the full list of current expected PC advanced settings:
- Manually Lock Framerate (un-locked by default)
- Lights Quality
- Chromatic Aberration Toggle
- Shading Quality
- Post Process Quality
- Particles Quality
- Game F/X Quality
- Decal Quality
- Directional Occlusion
- Reflections Quality
- Depth of Field Toggle
- Decal / Texture Filtering
- Motion Blur Quality / Toggle
- Sharpening Amount
- Lens Flare Toggle
- Lens Dirt Toggle
- Texture Atlas Size
- Show Performance Metrics
- Resolution Scaling
- UI Opacity
- Film Grain
- Rendering Mode
- FOV Slider
- Simple Reticle
- Show First-person Hands Toggle
- Use Compute Shaders
- Vsync (support or triple buffering)