Sony is “probably going to reject” PlayStation VR games that do not output at 60fps, Gamasutra reports.
The comment was made by SCEA senior developer support engineer Chris Norden during a talk during a talk on the headset at GDC this week.
“Frame rate is really important; you cannot drop below 60 frames per second, ever,” Norden stressed. “If you submit a game to us and it drops to 55, or 51…we’re probably going to reject it. I know I’m going to get flak for this, but there’s no excuse for not hitting frame rate.”
“It’s really hard, and I’m not going to lie to and say it’s extremely easy…it’s really difficult,” he added. “60hz is the minimum acceptable framerate. Everybody drill that into your heads.”
Norden also addressed media misrepresentation of the PSVR’s breakout box, noting that it has not been designed for developers to access and gain additional power from. Instead, the breakout box handles object-based 3D audio processing and the PSVR’s social screens. It also deals with the PS4 interface in PSVR’s cinematic mode.
Sony will also be running a “technical correctness” program for developers. The goal isn’t to beta test games, instead, Sony will provide feedback such as possible nausea-inducing moments and frame rate reductions.
“We’re not going to beta test your title or anything,” Norden explained, “but we’re going to provide you kind of a report of ‘oh, this is a possible nausea trigger. Oh, here you’re dropping frame rate.’”
PlayStation VR is set for release this October for $399 and requires both the PlayStation Camera and PlayStation Move controllers, a bundle will be available for sale in North America. Sony is expected to sell eight million PSVR headset during its first two years on the market and each one sold will generate a profit.