• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

NVIDIA Talk Battlefield 3’s “6 Graphical Points”

November 1, 2011 by Mat Growcott

NVIDIA discuss what makes Battlefield 3 such a graphical powerhouse and the steps it took to get it there.

At a technical briefing for the press in Tokyo, NVIDIA have revealed the 6 graphical points which make up Battlefield 3, discussing what makes EA's latest shooter such a unique game visually.

  • Tessellation

A focus on tessellation was important, it seems, "especially in terrain objects, such as mountains in the distance." More effective tessellation allowed for a reduced computational load and a better sense of scale.

  • Depth of Field

Getting the depth of field correct was a challenge, NVIDIA feel BF3 did it perfectly. Whilst not a new technology, it allows for a more realistic FPS experience. Getting the balance correct is something that most people wouldn't even realize needs to be done, but getting just the right amount of focus is important if you want to see moving enemies.

  • Colour Grading

Making sure that colour looks natural around explosions and lights is another challege that the team had to overcome, an important step in the distinction between realistic imagery and pictures that you can tell were made on a computer. 

  • Global Illumination

Global Illumination is the key to Battlefield 3's great look. Increased attention to things like indirect light and radiosity have improved the way the whole in-game world looks. The NVIDIA representitive thinks that this is going to have the biggest effect on gaming graphics in the future.

  • Volumetric Smoke

The challenge with smoke was to show the depth, the 'weight' of the smoke around the player character. The smoke from every explosion casts a shadow and becomes more than just another sight on the battlefield, but almost an indirect enemy.

  • Fast Approximate Anti-Aliasing

The FXAA was developed by NVIDIA and is apparently a step above other processes when it comes to anti-aliasing. Handling heavy loads easily, FXAA allows for very high quality effects but with little to no effect on the end user.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Good Games That SHOULD NOT HAVE FAILED

10 Good Games That SHOULD NOT HAVE FAILED

007 First Light - 10 Things You NEED TO KNOW

007 First Light - 10 Things You NEED TO KNOW

20 Longest Single Player Games of The LAST 5 YRS.

20 Longest Single Player Games of The LAST 5 YRS.

10 Brand NEW RPGs That EXCITE US

10 Brand NEW RPGs That EXCITE US

20 Game Franchises RUINED By Publishers

20 Game Franchises RUINED By Publishers

10 WEIRD Gaming Stories of April 2026

10 WEIRD Gaming Stories of April 2026

ROCKSTAR RESPONDS TO GTA 6 PRICE & MORE

ROCKSTAR RESPONDS TO GTA 6 PRICE & MORE

Invincible VS - Before You Buy

Invincible VS - Before You Buy

What The HELL Is Going On With PlayStation DRM?

What The HELL Is Going On With PlayStation DRM?

Category: Updates

Sidebar

Recent Posts

  • PlayStation Customers Notice PlayStation Deals Section Disappeared Without Warning on PS4/PS5
  • Strauss Zelnick Is “Deeply Disappointed” Himself That We Still Don’t Have A New BioShock
  • Oscar Winning Actress Sally Field Revealed Robin Williams Introduced Her To The Legend Of Zelda
  • Take-Two CEO Strauss Zelnick Says Crunch Is Not Part Of How The GTA 6 Publisher Operates Today
  • Sega’s Stranger Than Heaven Retells The Tojo Clan’s History – But It’s More Than Another Yakuza Story

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme