• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

NVIDIA Talk Battlefield 3’s “6 Graphical Points”

November 1, 2011 by Mat Growcott

NVIDIA discuss what makes Battlefield 3 such a graphical powerhouse and the steps it took to get it there.

At a technical briefing for the press in Tokyo, NVIDIA have revealed the 6 graphical points which make up Battlefield 3, discussing what makes EA's latest shooter such a unique game visually.

  • Tessellation

A focus on tessellation was important, it seems, "especially in terrain objects, such as mountains in the distance." More effective tessellation allowed for a reduced computational load and a better sense of scale.

  • Depth of Field

Getting the depth of field correct was a challenge, NVIDIA feel BF3 did it perfectly. Whilst not a new technology, it allows for a more realistic FPS experience. Getting the balance correct is something that most people wouldn't even realize needs to be done, but getting just the right amount of focus is important if you want to see moving enemies.

  • Colour Grading

Making sure that colour looks natural around explosions and lights is another challege that the team had to overcome, an important step in the distinction between realistic imagery and pictures that you can tell were made on a computer. 

  • Global Illumination

Global Illumination is the key to Battlefield 3's great look. Increased attention to things like indirect light and radiosity have improved the way the whole in-game world looks. The NVIDIA representitive thinks that this is going to have the biggest effect on gaming graphics in the future.

  • Volumetric Smoke

The challenge with smoke was to show the depth, the 'weight' of the smoke around the player character. The smoke from every explosion casts a shadow and becomes more than just another sight on the battlefield, but almost an indirect enemy.

  • Fast Approximate Anti-Aliasing

The FXAA was developed by NVIDIA and is apparently a step above other processes when it comes to anti-aliasing. Handling heavy loads easily, FXAA allows for very high quality effects but with little to no effect on the end user.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

What The HELL IS GOING ON With Warner Bros. Games?

What The HELL IS GOING ON With Warner Bros. Games?

10 Atmospheric Games That Might CHANGE YOUR LIFE

10 Atmospheric Games That Might CHANGE YOUR LIFE

10 Games That Have Come A LONG WAY

10 Games That Have Come A LONG WAY

20+ YEAR Old Games That Still Look INSANELY Timeless

20+ YEAR Old Games That Still Look INSANELY Timeless

10 Things Players HATE In 2025

10 Things Players HATE In 2025

10 Game Award REVEALS That Would Blow Our Minds

10 Game Award REVEALS That Would Blow Our Minds

PC GAMING IN BIG TROUBLE? 10 BRAND NEW GAMES ANNOUNCED & MORE

PC GAMING IN BIG TROUBLE? 10 BRAND NEW GAMES ANNOUNCED & MORE

Metroid Prime 4: Beyond - Before You Buy

Metroid Prime 4: Beyond - Before You Buy

ROUTINE - Before You Buy

ROUTINE - Before You Buy

Category: Updates

Sidebar

Recent Posts

  • Mega Man Dual Overdrive Announced By Capcom
  • Super Mario Galaxy Clip Shows Off Bowser Jr. vs The Mario Bros
  • Marvel Rivals Reveals Next Two Characters To Drop In 2026!
  • Blizzard Reveals Diablo IV: Lord Of Hatred, Coming This April 2026
  • Tomb Raider: Legacy of Atlantis & Catalyst Revealed

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme