• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Rise of The Tomb Raider: Writer Rhianna Pratchett Explains Why Lara Had To Change

November 12, 2015 by Ryan Parreno

Rhianna also worked hard with the developers to bring gameplay and narrative closer together.

Have you been playing Rise of The Tomb Raider? Are you wondering what makes it so good? Writer Rhianna Pratchett shared insights on what she and the team have done with the reboot. Really, change was a necessity.

If you were thinking this was just about the cleavage, you’ve got another thing coming. As Rhianna puts it;

The rich, untouchable, Teflon-coated, British ice-queen isn't exactly relatable for players, especially in this climate."
 
The 1990s — their economic prosperity, their 3D-in-form but 2D-in-soul game protagonists — are dead. "I was particularly keen to bring some warmth and empathy back to Lara, as I think that's something that's been rather lost over the years — particularly in the movies.
 
Rhianna believes that gameplay and narrative go hand in hand, and this informed her work into Rise of The Tomb Raider. Going beyond writing the cinematics, she worked with the gameplay designers to narrow the gap between the two.

From a narrative perspective, I wanted to make sure that the gameplay mechanics fed back into Lara's character make-up… Looking at gameplay mechanics is often a good jumping-off point when putting together someone like Lara. It's working backwards a little bit, but it means there's not so much of a disconnect between character and action. The bravery, tenacity and resourcefulness that Lara shows during the gameplay are definitely reflected in her personality.

She also revealed she didn’t have a choice when it came to world building, because the cast was already roughly sketched out. Therefore, she worked backwards, bringing together elements of the old Lara and the newly planned out one, and building a world around her and her friends and enemies.

Rhianna spoke at length about the challenges facing writers in making games, but this part may stand out, as it’s a characteristic unique to the medium;

Pacing and structure is actually one of the greatest challenges in games narrative.
 
You're no longer writing a story to neatly fit into 90 to 120 pages, or an hour TV slot; you're supporting a narrative over 10-plus hours.
 
Have you felt the cohesion between narrative and gameplay Rhianna went for playing Rise of The Tomb Raider? Share your thoughts with us in the comments.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Hytale - Before You Buy

Hytale - Before You Buy

10 Recent Good Games That Didn't Sell Well

10 Recent Good Games That Didn't Sell Well

10 NEW Fan Discoveries That'll Get You Playing Again

10 NEW Fan Discoveries That'll Get You Playing Again

Does UBISOFT Deserve A Comeback?

Does UBISOFT Deserve A Comeback?

Top 25 NEW Action RPGs of 2026

Top 25 NEW Action RPGs of 2026

10 Gaming Ideas They Thought Were Good...BUT NO

10 Gaming Ideas They Thought Were Good...BUT NO

10 DLCs That BROKE THE GAME

10 DLCs That BROKE THE GAME

NEW Post-Apocalyptic Game Looks Insane, Another GTA 6 DELAY? & More

NEW Post-Apocalyptic Game Looks Insane, Another GTA 6 DELAY? & More

Top 20 NEW PS5 Games of 2026

Top 20 NEW PS5 Games of 2026

Category: Updates

Sidebar

Recent Posts

  • Hi-Fi Rush Receives New PEGI Rating For Nintendo Switch, Two Years After Original Rating Was Pulled
  • RICOCHET Adds “Cloud-Based Attestation” To Call of Duty: Black Ops 7’s Security In Season 2
  • Kiwi Talkz Revives Rumor That Crimson Desert Is Coming To Nintendo Switch 2
  • Bungie Explains Marathon’s Pseudo-Class System, Runner Shells
  • This YouTuber Explained What To Make Of The “Confirmed” GTA 6 Leaks

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme