Advanced Warfare showed us all that the Call of Duty franchise is here to stay. There were a lot of critics who said that the series was dying, but just as Warfare released, they were all quieted. Advanced Warfare brought some major changes to the franchise, and scored extremely well with games media and consumers alike.
One reason Advanced Warfare remains so popular is Sledgehammer Games' continued support for the title. They've been rigorous with their balancing of the game, and have offered tons of post-launch fixes. The latest patch continues that legacy, and makes some big changes to the game's multiplayer.
Have a look at the patch, which is already out on Xbox One; it should be available on PS4 and PC later this week:
Weapon Balancing Updates
- HBRa3: max damage range increased
- AE4: reduce recoil, increase number of shots before overheating
- EPM3: reduce recoil
- Tac-19: max damage range increased, reduced spread when using Gung-Ho
Scorestreak Updates
- Removed skull HUD element from System Hack Scorestreak UI effect
- Adjusted the score value the System Hack Scorestreak
- Adjusted the view of the XS1 Vulcan Killcam
- Fixed a rare occurrence of the Goliath Drop Pod getting stuck after colliding with an air-based Scorestreak
- Fixed a rare occurrence of the Orbital Care Package getting stuck after colliding with an air-based Scorestreak
- Fixed a rare issue where a player could become “invisible” when calling in a Scorestreak
- Fixed a rare issue where a players HUD would become blurry when using a co-op Scorestreak
Game Mode Specific Updates
- Adjusted various spawning logic for Capture the Flag game mode
- Adjusted various spawning logic for Momentum game mode
- Fixed issue where the CTF flag was unresponsive to players that were on top of the flag when it spawned
- Fixed an issue with the CTF flag not returning if a player was standing on top of the spawn point
- Addressed rare issue where CTF flag was not being returned immediately
- Fixed issues with planting the bomb after attempting to swap weapons in Search and Destroy
- Adjusted dynamic event timing in Search and Destroy & Search and Rescue
- Adjusted various spawning logic for Uplink game mode
- Uplink Satellite Drone now freezes when round timer ends
- Adjusted passing distance for the Uplink Satellite Drone
- Fixed an issue where going out of bounds on certain areas of the map would cause the Uplink Satellite’s physics to behave strangely upon reset
- Randomized loadouts to survivors in Infected