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DayZ Standalone Getting New ‘Status Reports’, 0.46 Changes Detailed

July 30, 2014 by Ryan Parreno

The SMERSH vest is almost done, new animals are in, and the team is showing off how hard they’ve been working.

Bohemia Interactive has shared a new update on DayZ, including how they share new updates. We’ll explain below.

On the official DayZ blog, Bohemia intends to start sending more ‘status reports’ like this one, which aren’t full blog posts, but will allow them to more frequently keep fans up to date on where the company is in terms of development.

This week DayZ will be at version 0.47, build 124641. All of these are getting added in:

·         Zombie and player ragdoll physics

·         Navmesh for zombie pathfinding

·         Persistent items and storage

·         Loot respawns

·         Player movement control redesign

·         Firearm balances

And a host of additions to clothing ,weapons, player models, and crafting recipes.

Individual Bohemia devs also opened up on specific changes and additions.

Lead gameplay programmer Mirek shared that persistent and respawning loot is finally becoming a reality with the server optimizations they’re adding in.

Lead artist Chris revealed the team has added four new artists, and that the SMERSH vest we shared earlier is almost finished and ready for release.  They added a World War II monument, as well as several weapons (the Baikal MP133 and Rossi R93). They’re also finishing up work on animals and are now working on the craftability of animal hides. Lead designer Peter revealed the new animals Chris is referring to are the models for the wild boar, rabbit, and cow.

Peter also shared other modifications to the design. He shared that players testing the new movement controls will want to bind Turbo for speed up to LShift, and remove sprint from double tap W. The loot spawn tables were also completely reworked given the pending update for persistent respawning loot, and of course the game is getting the requisite fixes.

Overall, Bohemia seems intent to show they are working extra hard to get development sped up, but what matters is at what point they can say the game is past Early Alpha and is ‘finished’. I hope to be able to report that to you very soon, like before the end of the year, but we’ll see.

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