The developers of Arma 3 have been releasing a “development branch” version of their military FPS to accommodate modders and players interested in experimenting with the game’s latest versions ahead of time.
Players will be happy to know that they will no longer need to use 3rd party utilities to launch the game, as today’s latest dev branch update adds a game launcher to allow players the ability to configure mods and start parameters.
To use the launcher, simply use Arma3launcher.exe in the game folder.
Here’s what else the new dev branch update fixes:
DATA
- Inertia effect over new weapon sway temporarily turned off until the inertia will be fully implemented
- Changed launcher hit mask
- Decrease vertical movement of secondary weapon sway class
- Attempt to fix several rag-doll issues by decreasing the magnitude of hit forces applied and simultaneous increase of mass for bones to prevent them from flinching wildly
- Increased negative effect of damage over secondary weapon sway class. It should be hard to aim with crippled hands.
- Increased base speed and max speed threshold of secondary imprecision class to decrease the time needed for actual imprecision to align with cursor space
- A little elf hiding some caps has been found and dealt with, thus the caps shall be available again
- Facewear (former glasses) has mass correctly set
- Enabled fatigue parameter that was disabled for 1.22
ENGINE
- Fixed: Possible CTD in the Zeus map
- Hiding lights for hidden vehicles
- New command playerControlled (like the player command, but it will return the remote-controlled unit)
- Adding corpses from disconnected players to disposeManager (http://feedback.arma3.com/view.php?id=17532)