Tripwire has announced the development of Killing Floor 2, and it’s said to have the most advanced gore system ever created for a game.
The original Killing Floor was developed as a mod for Half Life 2, and became its own game after acquiring a staff and a budget for development. Killing Floor 2 differs from its predecessor, in that it’ll be developed from start to finish as an independent title.
In an interview with PC Gamer, co-founder, creative director and senior animator Bill Munk said the developers want every dismembered or exploded body part in the game to look unique.
“Killing Floor is a simple game,” says Munk. “You have weapons. You see something that looks messed up. And you kill it. You get money for doing it and you buy better weapons. Rinse and repeat. The more enjoyable that small little loop is, the more successful the game is.
“This project on an animation end has been a dream come true for me. This is the first time we had the budget for me to do mocap for everything and try to make everything look as sick as possible.”
Everything in the game will be mocapped—including both first-person and third-person animations.
“[Killing Floor 2] is the first time we’ve been able to develop a game from start to finish with what I would call a reasonable size staff and a reasonable size budget,” added president and co-founder John Gibson who said many of the guns in the game were modeled after his own collection of weapons.
The game, which does not have a release date as of yet, will be headed to SteamOS and Windows PC via Steam Early Access.