This is a guide for the main and side weapons in Titanfall. We’re covering both handheld weapons for Pilots and robotheld weapons for Titans. We have set up a separate guide for Ordnances here.
Pilot Primary Weapons
o R-101C Carbine
The R-101C is a fully automatic, compact assault weapon commonly used throughout the Frontier. It boasts a high rate of fire, good accuracy at range, and relatively low recoil.
o EVA-8 Shotgun
The EVA-8 is a semi-automatic shotgun, originally designed for extra-vehicular activity, both in conventional and in exo-atmospheric conditions. It is an excellent choice for close-quarters combat, but its effectiveness drops considerably beyond close range.
o Smart Pistol MK5
The Smart Pistol scans for hostile targets within a short range, locking onto them automatically. Any rounds fired will then maneuver to hit the locked targets. Aiming with the iron sights allows the operator to use the pistol in manual targeting mode.
o R-97 Compact SMG
The R-97 is a compact submachine gun that excels at close-quarters combat, due to its extremely high rate of fire. Although the minimal recoil makes it easy to keep on target, its small caliber rounds are less effective against distant targets.
o Longbow-DMR Sniper
The Longbow-DMR is a semi-automatic sniper rifle. Its hyper-velocity round completely eliminates the need to lead targets, and allows the shooter to fire multiple shots quickly in succession.
o G2A4 Rifle
In spite of recent advances in weapons technology, the older G2A4 semi-automatic rifle remains a favorite of special forces units due to its high damage and extremely precise fire – a testament to its high level of craftsmanship.
o Hemlock BF-R
The factory issue Hemlock fires a three-round burst. While this can be a liability at short range, this tradeoff allowed the engineers at TW Ordnance to deliver a weapon with a good balance of long-range accuracy, damage, and fire rate.
o C.A.R. SMG
The C.A.R. (Combat Advanced Round) submachine gun is designed to fire a more powerful round that provides greater damage and accuracy at range, at the cost of fire rate and capacity.
o Spitfire LMG
The Spitfire Light Machine Gun recoils heavily when first fired, but quickly settles into a tight firing pattern. The manufacturer strongly recommends sustained saturating fire, instead of short controlled bursts.
o Archer Heavy Rocket
The Archer fires a powerful homing rocket. It must be locked onto a target before it can be fired. When aimed, a targeting window flips out, allowing target acquisition. Hold this window over the target continuously until a lock is achieved, then fire.
o Sidewinder
The Sidewinder is a rapid-fire micro-missile launcher. It is effective against large targets, but lacks precision due to its large spread. The micro-missiles it fires do not yield a large area effect on detonation, due to their shaped-charge design.
o Mag Launcher
The Mag Launcher fires magnetic grenades. When fired, if they pass close enough to enemy Titans, the grenades will veer towards the hostile Titans and detonate on impact.
o Kraber-AP Sniper
The Sniper fires a unique round that ensures ‘one-shot, one-kill’ results against human scale targets. Considerable judgement in leading is required, making this a difficult weapon to use against moving targets.
Pilot Sidearms
o RE-45 Autopistol
The RE-45 is a fully automatic .45 caliber pistol, sacrificing damage and accuracy at longer distances for improved effectiveness at close range.
o Hammond P2011
The Hammond P2011 is a precision semi-automatic handgun with good accuracy and damage at range. Its integrated match trigger allows it to be fired very rapidly, which is useful in close quarters.
o B3 Wingman
The B3 Wingman is an extremely powerful revolver with very high accuracy out to long ranges. Precision aim is required to mitigate the disadvantages of its very low fire rate.
Pilot Anti-Titan Weapons
o Sidewinder
The Sidewinder is a rapid-fire micros-missile launcher. It is effective against large targets, but lacks precision due to its large spread. The micro-missiles it fires do not yield large area effect on detonation, due to their shaped-charge design.
o Archer Heavy Rocket
This heavy rocket fires a powerful homing rocket. It must be locked onto a target before it can be fired. When aimed, a targeting window flips out, allowing target acquisition.
o Charge Rifle
The charge rifle fires an energy beam that inflicts massive damage. This weapon will only fire when it reaches full charge.
o MAG Launcher
The MAG Launcher fires magnetic grenades. When fired, the grenades will veer towards nearby enemy Titans and AI, and detonate on impact.
Titan Primary Weapons
o 40MM Cannon
The 40MM cannon is a semi-automatic weapon that fires a high-explosive round with good accuracy.
o X0-16
The X0-16 is afully-automatic ballistic weapon that fires 1.6 inch slugs with high precision at considerable range.
o Plasma Railgun
The plasma railgun fires a traveling charged pulse with high accuracy out to long range. When zoomed, the weapon’s power is charged up through several stages until reaching full power. The railgun can be held indefinitely before being fired.
o ARC Cannon
The ARC cannon fires a bolt of lightning that propagates across multiple targets. It can be fired quickly, or charged up over time for an increase in firepower.
o Triple Thread
The triple thread is a grenade launcher that fires three grenades at once. It excels at clearing interiors, and its grenades explode on armored contact, making it effective at close range against other titans.
o Quad Rocket
The quad rocket fires four rockets at once in its primary firing mode. In alternate fire mode, it fires slow moving swirls of rockets that are effective at temporarily denying territory to the enemy.