Kojima revealed in an interview he is interested in releasing Metal Gear Solid V: The Phantom Pain.
Kojima explained that his background was originally making PC games. In that time, he did not depend on platforms like gaming consoles to release his games. He falls short of officially confirming a PC port, but it is something he wants to do.
Kojima alludes to his early years in as part of Konami’s MSX home computer division in the late ‘80s. While he was to make Metal Gear and Snatcher for the MSX standard well into the ‘90s, he started out facing adversity, as many of his first game ideas was rejected by the bosses at Konami. His first major project was Penguin Adventure, sequel to the very conventional racer/platformer Antarctic Adventure. Kojima expanded on it significantly with multiple endings and RPG elements, proving even then that he had a huge drive and a high level of ambition for games.
I’m sure many of you are familiar with his early history with Metal Gear, and to a lesser extent, Snatcher, but to put this all in perspective: his first game was Penguin Adventure in 1986, and he was not to make his first console game until Snatcher: CDROMantic for the PC Engine in 1992. The lion’s share of his work was on the MSX2, a PC standard several Japanese manufacturers used for their computers. Because those manufacturers had to work towards meeting that standard, and not vice versa, as Kojima puts it, he was free to make his games and not have to adapt to each platform.
Compare this to today, and Kojima faces pressure to optimize the game on four platforms. One would think adding a PC port would just be more work, but I think Kojima sees that he can make the game a generation above what even 8th generation consoles are capable of on it. I’m sure even his diehard Playstation fans would look forward to news that Phantom Pain would be coming to PC.