After Markov, Turtle Rock Studios has revealed more characters for its upcoming shooter, Evolve. Let’s do a quick rundown of Trapper Class Griffin, Support Class Hank, and Medic Class Val.
Griffin is the hunter’s hunter, armed to the grill with the best monster catching equipment. His harpoon gun fires a missile that has an energy current that attaches back to him. With a successful catch, the creature is tethered to Griffin in a safe range. Griffin also has sound spikes that help them find the monster, and a conventional SMG. Most potent of all is his mobile arena, which is another way of saying instant force field.
Val is all about keeping her teammates’ constitutions up, but surprisingly, she has a few weapon-like tools at her disposal to meet this goal. Val’s Medgun fires a healing beam, which isn’t all that realistic, but is pretty easy to use. As implied, it can heal teammates from a distance, even if they are heavily injured. She also has a healing burst, which affects teammates in a small radius. Val gets to shoot the monster, too, though, thanks to her anti-materiel rifle and traquilizer rifle. Shots from the anti-materiel rifle place targets for your teammates to strike, and the tranks will slow it down.
Similarly, Hank is about being there for his teammates, and there are tactical advantages on choosing particular teammates to help out. For example, the shield gun protects a teammate of your choosing, so you can choose to have either unstoppable offense, or unlimited healing. He also has a cloaking device so he can get the jump on the monster. Finally, Hank has serious, unsubtle firepower on hand with the orbital barrage and the laser cutter.
Evolve is coming to PC, Playstation 4, and Xbox One. We’ll make sure to keep you up to date on it as details come out.