Speaking to Eurogamer, BioWare producer Cameron Lee has said that the PC and next-gen console versions of Dragon Age: Inquisition will offer a "more immersive" world.
Speaking about the PS4 and Xbox One, or gen four, versions of the game, Lee said:
"On gen four you'll see far better graphics and, more importantly, a much more immersive world. It's a lot richer, and there's more depth to it. We can put more things on screen. There are more NPCs. There is more life to the world.
"That, while a subtle thing, really does over time build up into quite a strong connection to the game compared to the other gen three platforms."
He adds that BioWare is able to harness the extra power of PC and next-gen consoles to create a more dense game world complete with extra graphical effects.
"The visual fidelity differences are huge. For example, the shaders you can put on the characters through different weather systems. The build up system we have, like when you walk through mud, the mud builds up on the leg, then if you're in a fight, blood goes on top of the mud.
"The spell visual effects are incredible on the gen four and high-end PC. On gen three they will be much lower fidelity. Seeing Vivienne bringing up that big fire storm is brilliant on gen four and high-end PC. That's the kind of stuff that will make this a gen four experience."
He says, "How much content we can put in there and how big that can be and how complex that environment can be can be pushed farther on gen four."
While the PlayStation 3 and Xbox 360 versions will not offer this degree of discovery Lee says players will have "fundamentally the same experience" on all platforms but adds Inquisition is "first and foremost" being developed as a gen four title with PC as the lead platform.
Lee has said that BioWare is yet to make a decision on the inclusion of a multiplayer mode in Inquisition. You can check out the game running on next-gen here.
Dragon Age: Inquisition is set for release in Autumn 2014.