• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Metroid: Samus Returns – How To Pass Red Spikes | Progression Guide

September 18, 2017 by Kevin Thielenhaus

Break through barriers of red spikes with an all-new secret skill found only in Metroid: Samus Returns.

Red spikes, those crystalline outgrowths found in every area of Metroid: Samus Returns, aren’t exactly an easy obstacle to avoid. Unlike other objects in the environment, like the strange electric kelp-like growth, there’s no easy way to break or pass through the red spikes. In fact, it seems downright impossible in some areas.

And that’s because it totally is. There is no way to break and walk through red spikes. They’re completely impassable, and sometimes it looks like Samus simply can’t access areas blocked off by these terrible red spikes. Normally, you’ll have to find alternate routes to get through — using the Spider Ball or Grapple Beam, or doubling-back and finding a new path. Sometimes that isn’t enough. Sometimes, you’ll have to get creative.


How To Break Red Spikes | Progression Guide

Red Spikes are everywhere, and they hide some of the trickiest collectible energy tanks and missile upgrades. To get through red spikes, sometimes you’ll need a new power. Sometimes, you’ll need an ability that’s totally new to Samus Returns.

  • Super Bomb Launch Skill: To launch Samus in a straight line in any direction, use the Spider Ball and drop a Super Bomb while clinging to a wall. When the Super Bomb explodes, it will launch Samus (in morph ball form) in any of the cardinal directions.

The Super Bomb Launch skill is brand new to the Metroid formula, so it’s pretty easy to see why you might get stumped on this particular challenge. We totally were for a long time, too.

Samus Returns includes a few other less-secretive abilities that are completely unique to this remake. The melee counter and all of the Aeion powers are only found in Samus Returns. The melee counter adds another wrinkle to the battle system, and the Aeion powers drain a new energy bar in Samus’ armor, giving you extra armor or a scan that reveals nearby hidden items or secret rooms. The Super Bomb Launch isn’t explained anywhere, adding it to the list of special moves that are never really explained in-game. That’s just part of the charm of a Metroid title.

 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Metroid Prime 4: Beyond - Before You Buy

Metroid Prime 4: Beyond - Before You Buy

ROUTINE - Before You Buy

ROUTINE - Before You Buy

10 Upcoming FPS Games That LOOK INSANE

10 Upcoming FPS Games That LOOK INSANE

Red Dead Redemption (PS5 Switch 2) - Before You Buy

Red Dead Redemption (PS5 Switch 2) - Before You Buy

This Game Wants To Be SKYRIM 2 Before Elder Scrolls 6

This Game Wants To Be SKYRIM 2 Before Elder Scrolls 6

Marvel Cosmic Invasion - Before You Buy

Marvel Cosmic Invasion - Before You Buy

Top 25 BEST PS5 Games of 2025

Top 25 BEST PS5 Games of 2025

10 WEIRD GAMING Stories of November 2025

10 WEIRD GAMING Stories of November 2025

DESTINY 3 LEAKED, CONSOLE PRICES GOING UP AGAIN? & MORE

DESTINY 3 LEAKED, CONSOLE PRICES GOING UP AGAIN? & MORE

Category: FeaturesTag: Guides, Metroid: Samus Returns, Nintendo 3DS

Sidebar

Recent Posts

  • GTA 6 Fans Discuss The Places In-Game They Want To Explore The Most
  • Epic Games Store Has A Special Mystery Giveaway For You During The Game Awards
  • How Many Gamers Have Truly 100% Completed Borderlands 4?
  • Todd Howard Invited the Obsidian Team To See Fallout Season 2 New Vegas Set
  • GTA 6 Fans Once Again Attempt To Predict “Timeframe” For What Comes Next

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme