Let's get this out of the way, Capcom's Devil May Cry franchise was never kind to new players. If you've never played a DMC game before, tough luck doing in playing any of the game's three sequels.
Well, in Ninja Theory's DmC reboot, things are set to change. While Capcom still maintains the combat will be deep enough for vets, its entry point will be "very low" according to the game's director.
In an interview with OXM, game director Hideaki Itsuno states that this new outlook won't mean that being skillful isn't needed, but adds that they're lowering the entry point for new players in the franchise.
As the series has gone we've seen new users die out, as it took longer to get into it. When it came time to make DMC 4, with the new hero and new moves, new techniques and skills, not many new fans entered the series.
But with this new DmC, you can take the techniques built up during the old series, and the bar to entry for new users is very low. Both old and new fans will be able to enjoy the game, and I'm very proud of them.
Combat designer Rahni Tucker adds that they wanted to take that "magic" pro DMC players can do and give casual gamers a "bit of that feeling."
When I looked at videos of pro-players playing the old DMCs, they're always in the air, they're always juggling enemies around, and doing stuff that most of us look at and think 'I have no idea how that works…We wanted to take that magic the pro-players could create and give more casual players a bit of that feeling. A bit extra hang-time, more aerial moves, the launch button is a single press without a lock-on.
Can DmC succeed in giving both vets and casuals the "magic?" We'll know for sure once DmC ships for the Xbox 360 and PS3 on January 15.
Do you agree with Capcom and Ninja Theory's design philosophy for DmC or should they keep it as frustratingly hard as the original entires in the franchise?