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Hitman Absolution Glitches: Agent 47 Experiences a Few Difficulties

December 3, 2012 by Ian Miles Cheong

Agent 47 encounters more than a few bugs in his adventures.

Hitman Absolution

It should come as no big surprise that IO Interactive’s Hitman: Absolution is kind of a buggy game—which isn’t to say that it’s anywhere as unplayable as some reviews might suggest, of course. 

At its heart, Hitman Absolution retains the same strengths that made the previous Hitman titles great. Despite the inclusion of a few quicktime events—which I would argue only serve to allow the game to portray some very intense scenes, make some of these moments more 'cinematic'—much of the game plays the same way the earlier Hitman games did, with free-form kills and heavy use of the environment. 

Given that much of the game is context-based, it comes as no surprise that there's more than a few bugs to be had. The QA testers were clearly unable to perform every single permutation of actions in the game's singleplayer campaign, where much of its bugs reside. That the game was developed for the PS3, Xbox 360 and PC simultaneously couldn't have helped matters too much. 

The game’s glitches typically range in the ‘amusing’ spectrum of bugs and serve to remind us that videogames are the only entertainment medium where this sort of thing can be an issue—much more so than a floating boom mic would be in a movie, or a typo in a book. 

In any case, here's some of the game's bugs. Click on the next slide to begin.

Pages: Page 1 Page 2 Page 3 Page 4 Page 5 Page 6 Page 7 Page 8 Page 9

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