The open-world frustration station, Rust, has totalled 330,000 refunds on Steam – accounting for $4.3 million of lost revenue due to the refund requests.
Developed by Facepunch Studios’ Rust is an extremely popular title in the online community, sprouting loads of live streams and viral content made off the title – unfortunately, it would appear that gameplay isn’t always as fun as it seems. Speaking to PC Gamer, the developer, Garry Newman noted that most of the reasons for refunds were due to the fact that the game is “not fun” or has “bad performance”.
https://twitter.com/garrynewman/status/880154963334365185?ref_src=twsrc%5Etfw&ref_url=http%3A%2F%2Fwww.pcgamer.com%2F329970-copies-of-rust-have-been-refunded-on-steam-totaling-43-million%2F
It’s always interesting to see figures like this especially considering the games mass popularity. In my opinion, the figures could quite possibly be indicative of rage-quitters, a large majority of these players didn’t give the game the time it deserves. Steam’s refund policy operates by these two parameters: you’ll receive a refund if you’ve played for less than two hours or owned it for two weeks – which is a considerably little amount of time needed to be dedicated to actually progress properly in the game.
The only aim in Rust is to survive.
To do this you will need to overcome struggles such as hunger, thirst and cold. Build a fire. Build a shelter. Kill animals for meat. Protect yourself from other players, and kill them for meat. Create alliances with other players and form a town.
Do whatever it takes to survive.