While Platinum Games' Bayonetta was a multiplatform game, it was not developed equally, as the game's PS3 version suffered through terrible framerate problems, control issues and more compared to its counterparts.
This fact is not new to Platinum Games director Atsushi Inaba who even calls it "their biggest failure." In an interview in the latest issue of EDGE (#246), Inaba talks about how Platinum Games declined developing the port themselves and instead delegated it to another internal SEGA team.
The biggest failure for Platinum so far, the one that really sticks in my mind, is that port…At the time we didn’t really know how to develop on PS3 all that well, and whether we could have done it… is irrelevant: we made the decision that we couldn’t. But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure.
Well, no use crying over spilled milk, right? The good and bad thing for PS3 players is they won't have to contend with another bad port job of Bayonetta 2! Of course they won't get to play it either as it's being co-publshed by Nintendo as a Wii U exclusive.
Do you agree that Bayonetta on the PS3 is Platinum Games' biggest failure or are they exaggerating?