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Starhawk Multiplayer to Be Sold Separately on PSN, Campaign Free for PS+ Members

September 20, 2012 by Alex Co

LightBox Interactive has just announced a ton of Starhawk details and it includes a free campaign for PS+ members.

LightBox Interactive has announced (via the PlayStation Blog) a plethora of Starhawk-related stuff and chief among them is that PS+ members will get the game's full campaign for free.

Before we get to that, LightBox is now giving players the chance to buy the game piecemeal. If you just want to buy the game's multiplayer component, you can do so at $19.99, while buying the full game will cost you $39.99. Of course, if you're a PlayStation Plus member, you can get the full campaign for free and spending $19.99 essentially means you'll have the full game.

In addition to that, they will be releasing update 1.04 for Starhawk which will add three new game modes to the game for free.

Here's the video on what you can expect on the new game modes and patch.

LightBox has also listed down the important details on what this patch includes and you can read them below.

  • 3 New Gameplay Modes: Assault, Deathmatch Arena, Gatekeeper.

  • 5 New “Small” Maps: Cypress Glade, Space Relay, Scourge Junction, Space Flotilla, Scourge Breaker.

  • Updated pre-placed pick-ups on all maps (just like we did in Cypress) as well as updated Rift Barrel placement.

  • 3 New Build & Battle Load-outs: Trooper, Lightweight and Speeder.

  • New Tool-Tips are displayed on various options and buttons in the Uplink. including a display of all the units in each Load-Out and recommended player counts when you create a new game.

  • MAW Rocket Launcher now can lock-on to the Sidewinder Jet Bike.

  • Added four New national clan banners for our players in the Middle East: Kuwait, Saudi Arabia, Israel and the UAE.

  • Quit Penalty for players that quit during a game — you get a loss posted and SkillScore hit.

  • New “Up Next” display at the intermission screen of what map, mode and load-out is coming up in the next round.

  • More score-limit and time-limit options when creating a game.

  • All three new game modes are added to QuickMatch for matchmaking.

  • Co-Op Prospector is now supported in Quick-Match for matchmaking into public Co-Op games.

  • New Co-Op Prospector options for creating Private or Public games, difficulty, and game name.

  • Public Co-Op Prospector games now are supported in the server-list.

  • Bug fix that ensures that only Clan Leaders/Officers can edit the clan tag field.

  • Added a PlayStation Store button to the Uplink for accessing Starhawk DLC.

  • Increased starting Rift-Energy in Homeworlds.

  • Slightly increased the Galloway Pistol’s head-shot damage.

  • Removed the “Bruiser” Skill.

  • Added a “Grinder” Skill that allows you to start with a Grinder in your weapon inventory.

  • Grinder wind-up time has been reduced.

  • Max range for the Grinder has been increased.

  • In the server-list, the easy “Cake” and medium “Fist” game icons have been removed. You will still see the hard “Skull” game icons.

  • Refined difficulty tuning on all Co-Op Prospector Missions (slightly easier).

  • Increased XP payouts for all Co-Op Prospector Missions.

  • XP payouts for capturing Tier-2 and Tier-3 bases in the Zones gameplay mode.

  • Integrated Starhawk-specific network scan to help players resolve port issues.

  • Added in-game scoreboard HUD for Dogfight & Arena Deathmatch gameplay modes.

 

They also talk about their partnership with Major League Gaming (MLG) in holding a Starhawk tournament with cash prizes. To read up on that and on what they have planned next for DLC, click here.

Are you still playing Starhawk's multiplayer? If so, how's the community and game holding up?

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