While I have no doubt that most Metal Gear Solid fans have already replayed Metal Gear Solid 4 to collect the game's recently patched Trophy support, why exactly did it take this long?
In an interview with GameSpot, Kojima Productions producer Yuji Korekado explains — or at least tries to — why it took this long or why even bother to do it at all.
Well first off, my information might not be as accurate, as that is a project that I wasn't in charge of. Kojima Productions, as a studio, we are focused on developing games, but we have only so many resources. So far, we had been working on Peace Walker, Fox Engine, which is the base for the next, um, for other games. We had been working on Rising internally for a long time, so we were aware that users wanted trophy support, but unfortunately, we didn't have the resources to make that happen. Using the excuse of the 25th anniversary, we decided to finally incorporate trophy support.
It might just be me, but did Korekado almost slip up on the "next" part? It seems he almost let slip and admitted that the FOX Engine is indeed for another Metal Gear game. Of course, Kojima Productions is also holding an event later this week in Japan for Metal Gear's 25th Anniversary, so chances are we'll hear something there.
Have you replayed Metal Gear Solid 4 or is Trophy implementation too late for you to care?