At a Wedbush financial conference in New York, Steve Perlman, OnLive Founder & CEO, showed OnLive running simultaneously on 2 iPhones, a TV, and a computer. The demonstration showed, all 4 devices had access to the full OnLive Game Service, so gamers could play the same games, spectate on each other’s game play, watch Brag Clips, check out Gamer Profiles, etc.
Steve also wrote on OnLive’s official blog,
But he reaffirmed that OnLive is currently tuned for providing gaming experience for TVs and computers so initially, you would be able to access Community and Social elements of OnLive on mobile devices.
He also added,
So there you go it’s not faraway when you’ll be playing games with cutting edge graphics on your phone or watch your friend tearing through a game online.
OnLive is an gaming-on-demand game platform, announced at the Game Developers Conference in 2009. The service is a gaming equivalent of cloud computing: the game is synchronized, rendered, and stored on a remote server and delivered online. The service would be compatible with any Windows PC running Windows XP or Windows Vista, or any Intel-based Mac running OS X. A low-end computer, as long as it can play video, may be used to play any kind of game since the game is computed on the OnLive server. For that reason, the service is being seen as a strong competitor for the console market.
OnLive is currently in Beta, you can sign up for the Beta program. You need to be at least 18, based in the US and have a broadband-connected PC running Windows XP, Windows Vista, Windows 7, or an Intel-based Mac.