Dishonored 2 Patch 1.3 Further Improves PC Performance

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There’s a new update for Dishonored 2 on the PC that brings the game up to version 1.3. It’s only currently available in beta, so you’ll have to opt in, but you won’t have to worry about invalidating your saves if you decide to do so.

The new patch is designed to further improve the game’s performance, which was released in a relatively rough state out of the box. The past two patches have addressed its performance, but the new one should make it run even better thanks to new optimizations.

Among them, players will be able to disable motion blur, which can be annoying for some.

The update also adds additional mouse improvements so it plays better with a mouse and keyboard and fixes a number of issues related to the UI, options menu and gamers running it on multiple monitors.

Here’s what’s up:

Update v 1.3 overview:

  • General performance and optimization improvements
  • Added a setting to turn OFF Camera Motion Blur
  • Additional mouse improvements
  • Fixed various issues related to user interface
  • Fixed various issues related to the Option menu
  • Fixed various issues related to multiple monitors

Options

  • Added a setting to turn OFF Camera Motion Blur
  • Fixed a bug which caused some textures to be missing when Texture Quality was set above Medium for some GPUs
  • Fixed a bug where the game sometimes launched in the previously saved resolution in the top left corner of the screen
  • Fixed a bug where “Adaptive Resolution” was incorrectly set to “Manual”
  • Fixed a bug where changing the Screen Resolution, Monitor, Windowed Mode or Triple Buffering did not properly revert after selecting “No”
  • Fixed a bug where the player was incorrectly asked to confirm changes when no changes were made
  • Fixed a bug where V-Sync settings did not match the monitor refresh rate when higher than 60hz
  • Fixed a bug where pressing “No” in the confirmation prompt when changing Triple Buffering setting sometimes made the prompt appear again

Display / Monitor

  • Fixed a bug with multiple monitors which caused the game to not display on the primary monitor by default
  • Fixed a bug which caused some UI elements to be misplaced when using 5:4 or 4:3 aspect ratios
  • Fixed a bug which caused the game window to appear off screen when resolution was set below the native resolution for 1440P and 2160P monitors.
  • Fixed a bug which caused incorrect Resolution Scale FPS Target when changing V-Sync mode
  • Set default value for Resolution Scaling Quality to “Quality”

Rendering / Performance

  • Fixed a rendering bug affecting the lighting on some NPCs which sometimes caused a red glow
  • FPS limiter set to 60 FPS by default
  • Adjusted Shadow Quality settings – “High” setting and below have a more significant visual and performance adjustment
  • Reduced performance impact of transparent surfaces & VFX

Mouse

  • Fixed a bug impacting mouse movement speed

Known Issues

  • Switching off the V-Sync a second time sets the FPS Limiter to 30 instead of 60 by default
  • Changing the settings from TXAA to FXAA and not applying the change sets the TXAA Sharpness to 1 instead of its previous value
  • Disconnecting and reconnecting a controller during gameplay may cause the controls to become locked
    – Alt-tabbing or pressing the Xbox button on the controller should return controls
  • The game crashes to desktop when loading into gameplay on a Phenom II processor
    – Phenom II processors are currently not supported
  • Adaptive Resolution can get stuck at -1 when restoring video settings
    – Changing the V-Sync option will allow the Adaptive Resolution slider to move again