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Deus Ex: Mankind Divided Gets More DX12 Improvements

October 20, 2016 by Ian Miles Cheong

The latest update for the game on the PC has DX12 performance-related improvements.

deus-ex6Deus Ex: Mankind Divided has been updated yet again for the PC with more performance and DX12-specific updates.

The new patch addresses some gameplay-related issues and comes with support for more DX12 improvements to stability, performance and loading times. Users can also toggle DX12 from the launcher window or through the Display option within the game itself after its launched.

The developer states that there are no visual or gameplay differences between DX11 and DX12, but gamers with AMD cards should see some noticeable performance improvements by running the game on DX12. NVidia card owners may also see some benefit, but your mileage may vary.

In the meantime, here’s what’s improved with everything else:

  • Fixed regression that was introduced in last patch: Walking speed is now fixed properly.
  • Fixed regression that was introduced in last patch: Talos Rucker no longer spawns twice.
  • AMD intro video now has a lower volume.
  • Fixed an issue where clicking on some interactive objects, such as computers or keypads, could cause Jensen to unholster his weapon.
  • Fixed an issue where some users had to create a new Windows account to be able to start the game.
  • Fixed a crash when loading a savegame.
  • Fixed an issue where SSAO could introduce some graphical artifacts.
  • Fixed an issue in Breach where the Booster Pack open button would not be shown, even though the user had Booster Packs to open.
  • Fixed issues with the dialogue selection wheel.

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Category: UpdatesTag: Deus Ex: Mankind Divided, PC

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