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Deus Ex: Mankind Divided Gets DX12 Improvements, New Lens Flare Graphics Option

September 27, 2016 by Ian Miles Cheong

The PC version of Deus Ex: Mankind Divided has been augmented.

DeusExMankindDividedPCHeader
NIXXES, the studio that ported Deus Ex: Mankind Divided to the PC for Eidos Montreal has released a new update for the game. The changelog details a number of improvements for the PC version, including a new Lens Flare option for gamers with high-end graphics cards, support for the new System Rift mission, improvements for Tobii EyeTracking, and a number of DX12-related performance improvements.

The patch downloads automatically from Steam, so just sit back and let the game update and you should be good to go.

Here are the patch notes in full.

Deus Ex: Mankind Divided Patch build 551.7 Changelog:

  • Added support for the Jensen Story: System Rift DLC mission. Re-unite with Frank Pritchard, Adam’s friend and former colleague at Sarif Industries, and assist him in hunting down information on the mysterious Santeau Group. Desperate to get more information, Pritchard targets one of the most secure data banks ever created – the Palisade Blade. In agreeing to help, Adam may also be able to uncover hints as to who the Illuminati really are.
  • Added Lens Flare option.
  • Improvement of Tobii EyeTracking’s cover at gaze: Better responsiveness. Separate the responsiveness setting from Extended View. Filter the gaze point harder to get better snapping.
  • Tobii EyeTracking’s gun arm at gaze (new feature). When using Nanoblade, P.E.P.S or Tesla augmentations, the gun arm will aim in the direction of your gaze, quick shoot by releasing the trigger early or hold for continued aiming.
  • Fixed an issue where Extended view is enabled when shopping.
  • Fixed an issue where Extended view – Gun arm weapon reticles are moving.
  • Various crash and bug fixes.
  • UPDATE:Fixed issue with Tessellation and some cables in Prague.

The following fixes are in this patch for DX12:

  • Fixed an issue where some object would appear black.
  • Fixed a shadow issue.
  • Improved DirectX 12 CPU usage.
  • Various performance improvements and bug fixes.

 

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