Sherlock Holmes by Sir Arthur Conan Doyle might’ve started out as just a collection of mystery books, but the dashing charm of the detective protagonist caught on enough with the public, allowing an evolution to other media. Films, TV Shows, and even video games were influenced by this handsome fellow with a photographic memory. However this latest entry in the Holmes Saga The Devil’s Daughter, had been a PC only experience for people in the Americas. The delay of the console editions is in itself a mystery, but now another gaming company is here to fix the situation. According to Bandai Namco, they’re releasing Xbox One and PS4 ports of the title to the Americas (except Argentina and Brazil) in October. See this clip to get a peek at what you’re in for.
“For over 120 years, Sherlock Holmes has been a transcendent character that has preserved his popularity through print, radio, television, film, and of course, videogames,” said VP of Marketing at Bandai Namco Entertainment, Eric Hartness. “With Sherlock Holmes: The Devil’s Daughter, players will be immersed in Holmes’ world and bring his adventures to life in a way that Sir Arthur Conan Doyle could not imagine.”
Frogwares and Big Ben Interactive released the game over the Summer, and the reviews for it weren’t entirely kind. Some make jabs at technical issues, while others claim the gameplay structure wasn’t engaging enough. But at the end of the day, it wasn’t bad either. Past the harsher criticism, there’s reviews on both media outlets and in the community that still had fun with the experience. The most noticeable change throughout any of the reviews was the fact that the game has a strikingly different visual style for the characters compared to previous titles in the series. The five cases you take on have a chance of failure, raising the stakes of your pursuit for the truth. The consequences otherwise might come back to haunt you.
“We are delighted to be working with Bandai Namco Entertainment America Inc. on the distribution of Sherlock Holmes: The Devil’s Daughter in the Americas.” said Head of Software Group at Bigben Interactive, Benoît Clerc. “Bandai Namco is a major player in the videogame industry and its knowledge of the American market combined with the quality of the game developed by Frogwares will make this launch a success. This partnership illustrates Bigben’s ambition: our publishing activity is advancing at a rapid pace and will enjoy strong international growth thanks to our varied portfolio of high-quality games.”