Matthimf has put together a video of real-time dynamic destruction of convex pieces. Picture a sculpture being broken down into tiny little pre-fractured pieces caused by a mouseclick and you'll get the idea of how this technology could work in a game.
Battlefield 3 features similar destruction physics with Destruction 2.0 in the Frostbite 2 engine.
In this video we show our new destruction prototype. Here, objects are fractured on the fly. There is no limit of how many times pieces can be fractured. Also, the fracture pattern depends on the impact location. The original objects as well as the pieces are allowed to be non-convex which is an additional challenge.
To simulate the massive amount of rigid bodies we use GRBs – GPU accelerated rigid boides. The scene runs above 40 fps until the end including rendering on an nvidia GeForce GTX 480.