• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Unity Just Cut The Entire Staff Behind Behavior Development

February 11, 2025 by Dennis Patrick

It’s uncertain how many individuals are affected.

We never enjoy writing about layoffs. There’s been a lot of that in the video game industry lately, and the latest news on the matter comes from Unity. It looks like a new round of layoffs within the company saw the entire team behind Behavior be let go. Details are a bit scarce at the moment, but here’s what we know so far.

Thanks to Insider Gaming, we’re learning that the team working on Behavior at Unity was recently laid off. This news comes from a post on the official forums by Shanee Nishry, who alerted fans that the project was scrapped and the team was being laid off. According to Nishry, the team was just alerted that they were the latest in the round of layoffs, and it’s uncertain what the future of Behavior holds.

Apparently, Nishry asked Unity to make the project open source so that others could continue with the build. However, they are uncertain if Unity will go through with that request. So, it’s purely a waiting game right now to see if anything comes from the Behavior build. Of course, we’re hopeful that this will end up being open-sourced for those interested in helping bring this project to fruition.

“Thank you for your love and support for our project. Unfortunately we were told today that our team is included in the latest round of layoffs and we will not be able to support you any longer. I’ve reached out to leadership to ask if they can open source the project, but there is no guarantee. I’d like to thank you so much again for your kindness and support and your amazing engagement and feedback. I wish we could take Behavior to the finish line we wanted to get it to.” – Shanee Nishry

For those unaware, Unity Behavior was supposed to be a visual tool for developers to control NPCs or objects. This would also allow developers to control interactions with multiple characters, create cinematic scenes, react to player actions, or trigger timed events. Essentially, it would have made behavior authoring a lot easier when developing games in Unity.

As reported by Insider Gaming, Unity has not issued an official statement on the matter right now. Likewise, we don’t have any insight into how many employees were recently laid off from the company.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

What The HELL Just Happened At Xbox?

What The HELL Just Happened At Xbox?

Top 10 NEW October games of 2026

Top 10 NEW October games of 2026

Silent Hill: Townfall - Before You Buy

Silent Hill: Townfall - Before You Buy

10 Games You POSSIBLY PLAYED WRONG

10 Games You POSSIBLY PLAYED WRONG

10 ICONIC Games That Fixed RPGs

10 ICONIC Games That Fixed RPGs

GTA6 ONLINE LEAKED? SOUNDTRACK RELEASED & MORE

GTA6 ONLINE LEAKED? SOUNDTRACK RELEASED & MORE

Control Resonant - Before You Buy

Control Resonant - Before You Buy

Witcher 3 Remastered - 10 BIGGEST Changes

Witcher 3 Remastered - 10 BIGGEST Changes

What The HELL Is Going On With Diablo 5, StarCraft & WoW?!

What The HELL Is Going On With Diablo 5, StarCraft & WoW?!

Category: UpdatesTag: Unity

Sidebar

Recent Posts

  • Rumor: Activision’s Halo Game Is A “Full-Feature” Reboot
  • Rumor: Is Sledgehammer Games Leading Development On The Next Halo?
  • Activision Is Already Assembling A Team To Make The Next Halo – But Marcus Lehto Isn’t Involved
  • At Least One Former Halo Studios Employee Was “Miserable For The Last Year And A Half” And Expresses Relief
  • Jez Corden: XBOX Making Effort To Lay Off Less Staff By Reshuffling Or Moving Across Departments

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme