• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Unity Just Cut The Entire Staff Behind Behavior Development

February 11, 2025 by Dennis Patrick

It’s uncertain how many individuals are affected.

We never enjoy writing about layoffs. There’s been a lot of that in the video game industry lately, and the latest news on the matter comes from Unity. It looks like a new round of layoffs within the company saw the entire team behind Behavior be let go. Details are a bit scarce at the moment, but here’s what we know so far.

Thanks to Insider Gaming, we’re learning that the team working on Behavior at Unity was recently laid off. This news comes from a post on the official forums by Shanee Nishry, who alerted fans that the project was scrapped and the team was being laid off. According to Nishry, the team was just alerted that they were the latest in the round of layoffs, and it’s uncertain what the future of Behavior holds.

Apparently, Nishry asked Unity to make the project open source so that others could continue with the build. However, they are uncertain if Unity will go through with that request. So, it’s purely a waiting game right now to see if anything comes from the Behavior build. Of course, we’re hopeful that this will end up being open-sourced for those interested in helping bring this project to fruition.

“Thank you for your love and support for our project. Unfortunately we were told today that our team is included in the latest round of layoffs and we will not be able to support you any longer. I’ve reached out to leadership to ask if they can open source the project, but there is no guarantee. I’d like to thank you so much again for your kindness and support and your amazing engagement and feedback. I wish we could take Behavior to the finish line we wanted to get it to.” – Shanee Nishry

For those unaware, Unity Behavior was supposed to be a visual tool for developers to control NPCs or objects. This would also allow developers to control interactions with multiple characters, create cinematic scenes, react to player actions, or trigger timed events. Essentially, it would have made behavior authoring a lot easier when developing games in Unity.

As reported by Insider Gaming, Unity has not issued an official statement on the matter right now. Likewise, we don’t have any insight into how many employees were recently laid off from the company.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Recent COOP Games You Shouldn't MISS

10 Recent COOP Games You Shouldn't MISS

Valor Mortis - Before You Buy

Valor Mortis - Before You Buy

Why You Always Have NOTHING TO PLAY

Why You Always Have NOTHING TO PLAY

Top 25 NEW Single Player Games of 2026

Top 25 NEW Single Player Games of 2026

GTA 6 LEAK DEBUNKED, PS5 PRO SKYROCKETS & MORE

GTA 6 LEAK DEBUNKED, PS5 PRO SKYROCKETS & MORE

Hellraiser Revival - Before You Buy

Hellraiser Revival - Before You Buy

10 Open World Games You'd WANT TO 100%

10 Open World Games You'd WANT TO 100%

Star Wars Galactic Racer - Before You Buy

Star Wars Galactic Racer - Before You Buy

Ace Combat 8 - Before You Buy

Ace Combat 8 - Before You Buy

Category: UpdatesTag: Unity

Sidebar

Recent Posts

  • GTA 6 Was Delayed Because Of Red Dead Redemption 2 – But It Still Took Eight Years
  • Was GTA 6’s Progress Hampered By Having Three Heads of Development?
  • Jailbroken PS5s Can Run Their Own AI Models Now
  • Nintendo Switch Online Gets Three Game Boy Advance Classics This Month
  • XBOX CEO Asha Sharma Announces XBOX LABS – But Why Didn’t She Mention AI?

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme