Capcom has revealed the details of Dead Rising Deluxe Remaster in their Capcom Next Summer Showcase 2024.
As reported by Eurogamer, Dead Rising Deluxe Remaster is coming to PlayStation 5, Xbox Series X|S, and Windows on Steam, on September 19, 2024, on digital. Their website indicates there will also be a physical edition coming this November.
The game is retailing for $ 50 and promises a lot of enhancements and improvements. For example, this version of the game will support 4K 60 FPS, though we don’t know if that will be true for consoles. Of course, if it will have that support, it would be because this 2006 game won’t have the rich details of newer releases.
Other improvements include enhanced character models, and ‘evolved’ mall designs with new shadow and real time lighting effects. The latter will make dramatic changes to how the mall will look as the sun sets and rises again.
There are also the customary QOL improvements. For example, Frank can now move while aiming, suggesting that photojournalists can move like normal people just fine. There’s also the addition of auto save, a better interface, and better NPC behavior.
When Capcom first made Dead Rising in 2006, they were struggling in the transition from making arcade and console games that they could make in house in Japan, to games that were intended to cater to specifically Western tastes. While this emerged as the odd such title to gain traction in the West, like Yakuza / Like A Dragon did for Sega, even its own fans would tell you it was a deeply flawed effort.
Now, this game already received a rerelease, in September 13, 2016, on Windows on Steam, PlayStation 4, and Xbox One. So it’s not like this game was a hidden gem or long delisted title. That release came with other Dead Rising titles, and also received enhancements to bring it up to 1080p 60 FPS.
So what’s the reason for this new remaster? In fairness to Capcom, this is arriving eight years, not four years, since that last release. And the reason Capcom is citing so many technical and graphical improvements is that they have moved the game from MT Framework, which is literally unsupported on Xbox Series X|S, to RE Engine.
If you aren’t particularly excited about this release, you have every right not to buy it, in the same way that Konami offers the PS360 version of Metal Gear Solid 3 separately from Metal Gear Solid Delta, as well as bundling it in Metal Gear Solid: Master Collection. Capcom wants to cater to fans who want to play these older games any which way they want, and you get to choose to pick one, or even none of them. With all that said, we certainly hope they pulled this one off.