Arrowhead Game Studios has released a new patch for Helldivers 2, reportedly in advance of a major server upgrade.
On Twitter, Arrowhead CEO Johan Pilestedt made this claim:
“Patch going out now. Highlights include resolved matchmaking and prep for increased server load. Let’s gooo!”
We will share the full patch notes below, but included in the notes is a line that says: “Improvements to our client > backend communication for better backend performance.”
If you’re thinking now’s the time to log back in to play, however, this is where we warn you, this patch brings a host of new problems that Arrowhead also reveals. For example, the game will just automatically disconnect you while playing, for no reason. There will also be a login rate limit when too many people log in, which means Helldivers 2 players should expect to have even more problems logging in.
So Helldivers 2’s server capacity issues aren’t fixed just quite yet. However, it does seem that Arrowhead has managed to put in the work to get their server capacity raised. While it isn’t as immediate as other companies have managed to do, it certainly looks like Arrowhead got some sort of assistance from Sony from some way to accelerate the process.
Hopefully, players won’t have to wait too long to experience those larger servers, and maybe even start playing the game properly from that point forward.
You can read the Helldivers 2 patch 1.000.10 notes for PC and PlayStation 5 below.
Fixes
- Fixed crash when replicating ragdoll momentum.
- Fixed crash when replicating destructions.
- Fixed crash when displaying the mission end rewards.
- Resolved a 100% block issue for quickplay matchmaking on PC
- Tuned extract civilian mission difficulty.
- Improved the way that we handle platform authentication to avoid things like the black screen issue at startup.
- Improvements to our client > backend communication for better backend performance.
- Implemented an automatic retry mechanism to quickplay.
- Added proper login error message for error “10002038.”
Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
- Login rate limiting when many are logging in at the same time.
- Players can become disconnected during play.
- Rewards and other progress may be delayed or not attributed.
- Various UI issues may appear when the game interacts with servers.
- Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
- Other unknown behaviors may occur.
- Japanese VO is missing from intro cutscene and Ship TV.
- Armor values for light/medium/heavy armor do not currently function as intended.
- PS5 players may still be unable to use quickplay.