• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Callisto Protocol Actress, Karen Fukuhara, Discusses Motion Capture Process

November 22, 2022 by Paul James

What’s it like acting in a horror game?

Recently we learned via the former head of PlayStation Studios’ Virtual Arts Service Group, Michael Mumbauer, that The Callisto Protocol developer Striking Distance Studios had used PlayStation’s own motion capture studios, typically for use by two of the console manufacturers’ premiere studios in Naughty Dog and Santa Monica Studio. Now we learn a bit more about the process thanks to Karen Fukuhara, the voice of The Callisto Protocol‘s Dani Nakamura, about the process. For Karen, it was her first motion capture experience and so in a new interview with Gamerant she explains what the process was like to be a part of, and how it compares to her previous works in film and television, saying

I had a blast doing [The Callisto Protocol] because I had to work out these different muscles that I wasn’t really used to doing. It’s a lot like filming for film and television, more so than voiceover. I feel like a lot of times when I tell people that I worked on a video game project, they assume that it was just my voice, but for our project, it was full mo-cap dots on the face camera with the helmet right in front of you, and you know, you’re wearing the entire onesie outfit.

The biggest thing I had to learn doing mo-cap for this was having spatial awareness of where the props were going to be and where the sort of space was and what it was going to look like, because that was all kind of based on our imagination. Our team was wonderful because they were able to show us what the room would look like on artwork that they had done. But aside from that, we had to sort of know exactly where those stairs were going to be and like, “Okay, so this box represents this thing that we have to open.” And it’s not really the actual prop, right? So we had to use a lot of our imaginations. So yeah, I had a lot of fun working out that part of my muscles.

With games in the AAA realm so heavily depending on motion capture as a part of modern-day development, it is fantastic to hear that Fukuhara has both enjoyed the experience, but also been able to look upon it favourably compared to film and television experiences. A current trend in games has seen more renowned actors/actresses from traditional film media coming across to dip their toes into the industry, such as God Of War Ragnarok‘s Richard Schiff – hopefully with more experiences like Schiff’s as Fukuhara’s, the games industry can continue to serve as a home for incredibly talented actors elevating the games we play even further in the future.

Source

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

iPhone Duo - Before You Buy

iPhone Duo - Before You Buy

20 NEW Games That Look Too Good To Be True

20 NEW Games That Look Too Good To Be True

Phantom Blade Zero - Before You Buy

Phantom Blade Zero - Before You Buy

20 Sequels That Are NEVER GETTING MADE & Why

20 Sequels That Are NEVER GETTING MADE & Why

20 Upcoming Games WE'RE WORRIED ABOUT

20 Upcoming Games WE'RE WORRIED ABOUT

Cyberpunk 2077 2.5 UPDATE IS HUGE, Half Life 3 Leaked? & More

Cyberpunk 2077 2.5 UPDATE IS HUGE, Half Life 3 Leaked? & More

10 Things That KILLED BioWare

10 Things That KILLED BioWare

Top 10 NEW Games of November 2026

Top 10 NEW Games of November 2026

Call of Duty Modern Warfare 4 - Before You Buy

Call of Duty Modern Warfare 4 - Before You Buy

Category: UpdatesTag: God of War Ragnarok, PC, PS4, PS5, Striking Distance Studios, The Callisto Protocol, Xbox One, Xbox Series X/S

Sidebar

Recent Posts

  • Rumor: GTA 6’s Rumor Embargo Ends On November 18 – And Review Copies Are Going Out Now
  • Rumor: XBOX COO Helen Chiang Leaves After Three Months – Did She Commit ‘Policy Violations’?
  • Who Will Save Bioware Now? The Mass Effect TV Show? Or The Canadian Government?
  • Shigeru Miyamoto Will Be The First Video Game Developer To Receive Japan’s Order Of Culture
  • Masahiro Sakurai Believes AI Will Harm GameDev, Leading To A Large Number of Poor Quality, Unprofitable Games

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme