• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Pentiment Director Reveals He Took Inspiration From… Umberto Eco?

November 18, 2022 by Ryan Parreno

The author of The Name of the Rose and Ur-Fascism was apparently a huge influence on the production of this medieval themed narrative game.

Pentiment was an unexpected game, so it’s only natural that it would have unexpected inspirations. Would you believe that one of those inspirations for director Josh Sawyer was famous semiotic, philosopher, and historian Umberto Eco?

Without getting too bogged down in the details of his achievements, Eco was a very accomplished academic and philosopher, who parlayed his intelligence to writing popular novels. As a professor, Eco had interests in deep subjects like the medieval age, and also semiotics, the study of signs and how we assign meaning to them.

Eco sought to draw the public to share his interests when he wrote The Name of The Rose, a medieval age detective mystery with deep religious and metatextual themes, and the lesser known but possibly more accomplished Baudolino, a story of an unreliable narrator who tells entertaining but unbelievable stories of his adventures across medieval Europe.

Both of these books are relevant to Pentiment, because Josh actually name drops them as directly influencing the game. Like The Name of The Rose, Pentiment is set in a medieval abbey. Josh liked the idea of setting the game in an abbey, and tying it to religious themes, as religion was a major part of medieval life.

More importantly, Josh cites a scene in Baudolino that inspired the way he went about writing Pentiment. In Baudolino, there is a part of the first chapter where the paragraph gets reproduced in such a way that it’s suggested the author failed to remove the original writing that was on the paper where he wrote his story. He even apologizes for it. This scene is Eco trying to make readers think about metatextual interpretation and semiotics, without lecturing about it.

Now Josh too that inspiration and put his own modern spin on it to fit the conventions of a video game. As he explains, while The Name of The Rose has a clear ending that tie up all the loose ends, his Pentiment does not have such a convenient sense of closure.

Josh points to another inspiration, Night In The Woods, and explains that he recognized that there were things that can be done with text, that can only be done in the medium of video games, and he sought out to realize that potential.

Josh also confirmed what he stated in an earlier interview, that Pentiment only exists because of Microsoft Game Pass. He added that this program, and the success of digital distribution as a game model, convinced him he could make Pentiment feasible for his publisher, and he could bring his vision to the gaming audience.

Source: Wired

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Recent Games We REGRET We DIDN'T COVER

10 Recent Games We REGRET We DIDN'T COVER

Crimson Desert: 10 MISTAKES YOU SHOULDN'T MAKE

Crimson Desert: 10 MISTAKES YOU SHOULDN'T MAKE

Crimson Desert (console) - Before You Buy

Crimson Desert (console) - Before You Buy

BETHESDA REGRETS ELDER SCROLLS 6, 10 NEW GAMES ANNOUNCED & MORE

BETHESDA REGRETS ELDER SCROLLS 6, 10 NEW GAMES ANNOUNCED & MORE

Crimson Desert: 10 Things The Game DOESN'T TELL YOU

Crimson Desert: 10 Things The Game DOESN'T TELL YOU

Crimson Desert - Before You Buy

Crimson Desert - Before You Buy

What The HELL Is Going On With Nvidia DLSS 5?

What The HELL Is Going On With Nvidia DLSS 5?

20 Upcoming Games That CROSS THE LINE OF INSANITY

20 Upcoming Games That CROSS THE LINE OF INSANITY

10 Video Game Graphics That STILL Hold Up

10 Video Game Graphics That STILL Hold Up

Category: UpdatesTag: PC, Xbox One, Xbox Series X/S

Sidebar

Recent Posts

  • Yoshi-P Says Final Fantasy Games Are Taking Too Long To Make To Connect With Younger Gamers – And There’s Evidence He’s Right
  • Nvidia CEO Jensen Huang Calls DLSS 5 A “Tool Of Generative AI” That Isn’t Meant To Make AI Slop
  • Nintendo Advertises Switch Online Virtual Boy Headsets As They Return In Stock
  • GTA Modder Fusion Fix Asks Fans Not To Reupload Their Video Game Mods
  • Rumor: GTA 6 Will Have A Next Generation Procedural Breakable Glass System

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme