The Occupy Movement is growing exponentially worldwide, as more and more citizens are getting concerned (and even outraged) over the growing inequality between the have and have-nots.
A new survey shows put up by WOW blog The Golden Crusade has found that a certain amount of inequality even exists in World of Warcraft—a game where much of the wealth attained comes from time spent, more than anything else.
Here are the results of the survey:
- The bottom 75% owns 14.41% of the wealth (the bottom 25% and 50% owns 0.88% and 4.37% respectively)
- The first quartile was 12,000 gold while the third quartile was 108,198 gold, and as previously mentioned the median was 35,000 gold
- “The 99%” owns only 75.75% of the wealth, leaving 24.25% to the top 1% of players
- 19% of the subjects had under 10,000 gold
- 72% had under 100,000 gold
- 82% of players were under the reported sample average
- 96% were under 1 million gold
The benchmark illustrates the disparity between the top 1% and just about everyone else who plays the game. A large majority (82% of the player base) could be considered living in poverty—Warcraft style.
Unlike World of Warcraft, however, most of the 1% in the real world did little to nothing to earn their wealth, which was merely attained through legacy, inheritance, and in some cases, exploitation.