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Dark Souls Has No More Secrets For Fans To Find, Says Miyazaki

December 17, 2015 by Ryan Parreno

The game’s producer and director explained how he deliberately made the game incomplete.

From Software president Hidetaka Miyazaki made an interesting statement regarding the original Dark Souls.

Miyazaki openly admits the first game was not shipped complete. Hardcore fans discovered this on their own multiple times, and made it a part of the game’s online folklore. Now, Miyazaki makes it clear there is no more reason for fans to keep looking for things in Dark Souls.

In Miyazaki’s words:

Well, there aren’t any undiscovered items, or specific bits of gameplay. But Dark Souls is in some ways an incomplete game, and I like to think that it has been completed by players, by their discoveries, as they moved along. I’d love to say that the nature of this incompleteness was completely deliberate, but it is both deliberate and by accident, in different ways.

I am conscious of that when I make these games: I try to make a game that has beautiful open spaces, gaps, room for players to enjoy it in ways that were not authored. I never want it to be where you have to follow the rules completely, where you have to do things exactly as the designers intended.

I like to think that this way of creating – leaving spaces – is satisfying. So if there are incomplete aspects of Dark Souls III, please forgive us. When the player is inside the world of the game, there are various places where they feel they may be able to peek behind the curtain, pry open a window and see beyond.

Of course, if fans really wanted to, they could easily datamine the game for more content, and perhaps they really have.  If anything, Miyazaki wants fans to find closure in his incomplete game.

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