There's a major difference between the Xbox One and PS4 versions of Chivalry: Medieval Warfare. The game, which is out this month, will run at different framerates on each console.
While both versions of the game are running at 1080p, the Xbox One version will only be running at half the framerate—30fps compared to 60fps on the PS4. The game's developer Torn Banner confirmed the detail in an interview with WCCFTech. Here's what they said:
PS4 = 1080 60 FPS Cap, Xbox One = 1080 30 FPS Cap. The development of the console version is handled by Hardsuit Labs, a great company we have enjoyed working with and who has brought the quality of this version of the game to a much higher level.
They did not go into detail as to why the framerate is halved on the Xbox One, but the system's hardware limitations compared to the PS4 are the most likely reason.
The console version of the game will feature an all new Horde mode where a team of players must fight off a horde of enemy skeletons and other monsters. The game also allows for 24-player battles, up from the 12-player battles in the last-gen version.
Chivalry retails for $20 and will be out tonight at midnight.