• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Plague Inc Creator Admits That Earning Money From The Pandemic Was “Awkward”

May 31, 2022 by Jordan Coetsee

During a recent reddit Q&A James Vaughn commented on what it was like to profit from the pandemic.

James Vaughn, The creator of the mobile strategy game, Plague Inc recently held a Q&A in celebration of its tenth anniversary.

Since its release back in May 2012, over 180 million people have played the game, with a spike in players after the Covid-19 outbreak. When asked what the player count looked like following the outbreak of Covid-19, Vaugh replied:

“Interestingly, Plague Inc has always got more popular whenever people get ill, eg When Plague Inc was #1 in Japan – we saw big spikes every time there was a bad flu outbreak. When Ebola was spreading in 2015, we saw a big worldwide spike in players. When Covid first started though we saw the biggest increase in players ever – it lasted for about a month and then went back down to normal levels.”

Vaughn noted that Plague Inc wasn’t the only exception, it was also happening with other pandemic-related content.

“It wasn’t just our game that had a big increase in players though – I also saw it happening to disease-related films, books, TV shows and board games. People really wanted information and turned to whatever sources they could to learn more about pandemics.”

Vaughn continued by saying that it was “Awkward” to profit from a global disaster. He said that he didn’t want the success of his game to be in tandem with the pandemic, rather he wanted it to be a success because the game was good.

“Awkward is putting it mildly! It felt very uncomfortable seeing all the fictional things I had put into the game playing out in real life. I want my games to do well because they are good games – not because of a serious global disaster,” said Vaughan.

“When Covid first hit (before it spread worldwide) I immediately got in touch with various medical/scientific experts I know to get their thoughts on how we could best help. In the end, we donated $250k to the WHO and CEPI and also made Plague Inc: The Cure to help people understand the complexities of stopping a pandemic.”

Plague Inc. The Cure was developed in 2020 and is out now for free for mobile and PC.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Top 20 NEW Games of 2026 [Second Half]

Top 20 NEW Games of 2026 [Second Half]

20 Games That FORCED YOU TO CHEAT

20 Games That FORCED YOU TO CHEAT

CRIMSON DESERT CHANGING ITS STORY? XBOX COMEBACK PLAN & MORE

CRIMSON DESERT CHANGING ITS STORY? XBOX COMEBACK PLAN & MORE

10 BIGGEST DISAPPOINTMENTS from Summer Game Fest

10 BIGGEST DISAPPOINTMENTS from Summer Game Fest

10 Games That REWARD You For Being CRAZY

10 Games That REWARD You For Being CRAZY

10 Most IMPROVED Games of 2026 That Play Different

10 Most IMPROVED Games of 2026 That Play Different

Gothic 1 Remake - Before You Buy

Gothic 1 Remake - Before You Buy

10 BRAND NEW Games of XBOX GAMES SHOWCASE 2026

10 BRAND NEW Games of XBOX GAMES SHOWCASE 2026

10 GOTY Games That ARE STILL WORTH PLAYING

10 GOTY Games That ARE STILL WORTH PLAYING

Category: UpdatesTag: Android, iOS, Plague Inc

Sidebar

Recent Posts

  • Rumor: XBOX Adding Paypal and Klarna “Buy Now, Pay Later” Options
  • Rumor: When PlayStation Dropped Single Player Games On PC, They Also Dropped The Chinese Market
  • Rumor: XBOX’s “Formerly Safe” Game Studios Face Uncertainty Under New Management – Even With Steady Releases
  • Rumor: Bungie Was An Emergency Acquisition, Before The Red Line Before Sony
  • Demand For Xbox Series X|S Worldwide Exceeds Supply – And Memory Is A Huge Reason Why

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme