We have more details on some key gameplay choices Treyarch made for Call of Duty: Black Ops 3.
There are four different ways to melee. You can swing the back of your rifle, you can jab the opponent’s face, an open palm strike with an electrically charged spark, and just of robots, a claw that grabs a robot’s core from the inside, to use it as a grenade.
Weapon loadouts are now increasingly elaborate, with options for gun attachments, optics, grenades, perks, wildcards, and now, alternate headgear.
Rather than merely toss back a grenade, you can use an air gun to fire them back. Thanks to the tech black ops get to use in the campaigns, you can find your enemies using an elaborate graphical interface.
On the side, producer Jason Blundell, who approved cutting the story campaign from 7thgeneration versions of the game, had interesting things to say about story campaigns in shooters in general:
You say that fewer people are playing campaigns these days, but our metrics say different. This was an active topic at Treyarch, until our numbers showed us that, regardless of what you read on forums, players spend a good amount of time in all modes. I'll say this, and this is my personal view, the death of storytelling and the death of campaign is the death of society. As a medium, we have to tell stories. For Black Ops, it's absolutely essential to continue the art of storytelling.
Call of Duty: Black Ops 3 launches November 6 on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.