• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Destiny: The Taken King Director Sheds Light on Light Level Limits and Loot

September 30, 2015 by Ian Miles Cheong

Luke Smith spoke on Light Level progression in Destiny: The Taken King and what it means for existing content.

Luke Smith, the Director of Destiny: The Taken King, shed some light on the game's Light value. Posting on NeoGAF, Smith said that the maximum Light value for content currently in the game—including challenges within the King's Fall raid—sits at 300, and there is no meaningful progression beyond that level, at least at the moment. 

"The Forever 29 meme isn't an apt comparison at all. And everytime someone stretches to trying to make it, I shake my head," he said. "Raid final boss isn't 310 (so you aren't pushing against something you can't attain), and so there's no meaningful progression content above 300 for you right now so being 307 or 308 in week 2 doesn't really matter in terms of power (vertical) progression."

"The max Light value for content currently in the game is 300, once you've crossed that threshold, you can climb all of the mountains currently on your horizon."

Smith added that the inner workings of the game's investment and reward systems will remain a secret, but calling it "smart loot" isn't the best way to describe how it works. 

"I will probably never detail investment and reward systems, but 'smart loot' isn't the right term (I think this is the first time I've even said it, and it shouldn't have ever been used because it sets a bunch of expectations in ways the game simply isn't going to meet) and it isn't a catch-all for every piece of gear that drops," he said.

"As for your anecdotal evidence re: Raid Drops. Yep, some people got lucky some people didn't. What I will say is, if you got a helmet in the first or second week, luck was truly on your side. Exotic Engrams don't have a lot they can roll from (e.g. Hunter chests), so you're going to naturally see more duplicates. Most of the new weapons are found through quests, not through Exotics or Three of Coin Engrams."

Smith says that he plans to look into the Ghost slot once he returns to Bungie's offices, which at the present is hard to get drops for and thus keeps players from raising their light levels to higher thresholds. 

Given his comments, we can certainly expect Bungie to keep tweaking the game balance as they release more content and updates. 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 GREAT Games We Regret 100%ing & WHY

10 GREAT Games We Regret 100%ing & WHY

20 Best Recent Games That Are NOW DIRT CHEAP

20 Best Recent Games That Are NOW DIRT CHEAP

GTA 6: NEW THINGS FROM LAUNCH TRAILER & MORE

GTA 6: NEW THINGS FROM LAUNCH TRAILER & MORE

Castlevania: Belmont's Curse - Before You Buy

Castlevania: Belmont's Curse - Before You Buy

Phantom Blade Zero: 10 Things You NEED TO KNOW

Phantom Blade Zero: 10 Things You NEED TO KNOW

New GTA 6 Features CONFIRMED by Rockstar

New GTA 6 Features CONFIRMED by Rockstar

10 Recent COOP Games You Shouldn't MISS

10 Recent COOP Games You Shouldn't MISS

Valor Mortis - Before You Buy

Valor Mortis - Before You Buy

Why You Always Have NOTHING TO PLAY

Why You Always Have NOTHING TO PLAY

Category: Updates

Sidebar

Recent Posts

  • Dark New The Legend Of Zelda: Ocarina Of Time Commercial Gives Us Our First Look At The New Dark Link
  • Father Of PlayStation Ken Kutaragi Argues Physical Discs Are Only A “Metaphor” For Owning Games
  • Battlefield 6’s Latest Update Revoked After It Makes Players Earn Less XP
  • Cancelled Assassin’s Creed Game Has Leaked – A Co-Production Between Ubisoft And TenCent’s TiMi Studio Group
  • Call Of Duty’s Future Includes A New Sub-Franchise

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme