Bungie has teased new details about Destiny: The Taken King's raid, King's Fall, which will be the biggest in the game to date.
Creative director Luke Smith told Game Informer the raid is "objectively and emphatically" the shooter's largest ever. "It is a journey that we hope players and their friends are going to remember," Smith said. "We're really excited about it, and we think it will raise the stakes again for what the raid team is asked to deliver next time. It's big."
The King's Fall raid will also serve a narrative purpose, Smith revealed, commenting, "The name King's Fall is really like a shot across the bow in a game called The Taken King. That story of Oryx and his presence in our solar system is going to continue after the credits roll and were going to continue to tell you more about Oryx and his minions after you face them for the first time in the game. The raid is really the culmination of that story."
Senior design lead Sage Merrill recently said the development team wants to "raise the bar" with King's Fall. "The way we developed King's Fall was different to the other raids," he explained. "We developed Hard mode first this time, then scaled to Normal. And we have one more thing we're not talking about yet that's pretty special. It's a twist I'm excited about."
Asked for additional details, Merrill simply said: "It's not just going to be Normal and Hard mode."
Destiny: The Taken King launches for PS3, PS4, Xbox 360, and Xbox One on September 15th and substantially changes key aspects of the game including light, character level, strikes, the voice of Ghost, and more.