Assassin's Creed Syndicate's development team is looking to improve navigation in the game compared to last year's Unity, and in particular the ability for players to enter buildings through windows, which was not always the smoothest experience during Arno's adventures.
Syndicate's creative director Marc-Alexis Cote has discussed the enhancements Ubisoft hopes to introduce in a new video with Resero you can watch above.
“In terms of navigation, we’ve improved the entry into window, which was something players were complaining about last year,” he noted.
“We really took that to heart, tried to find solutions to make it better and make the navigation more fluid over all, so that players would stick less on objects that they don’t want to, [and it would be] much more driven by where the player wants to go.”
Ubisoft Quebec has also added a new rope launcher to make traversing Victorian London more fluid. The grappling hook-like device allows players to get into the experience of the game and have fun exploring the game world, which Cote commented is "very different" to previous settings for the series.
“Victorian London is a very different city than what we’ve built in the past – the streets are much wider, and with modernity comes much higher buildings. We’ve got the tallest building we’ve ever had in the franchise,” he said.
“One of the things we know for a fact from all the years of experience we have on Assassin’s Creed is: the easier it is for players to get onto rooftops, the more they enjoy the game. This is really what we’re focused on.”
Cote talked about the positive reaction from fans to Unity's stealth button and added that the Syndicate team has introduced more button inputs, while reducing players' dependency on 'snapping' sticky cover, in a bid to make the system run even more smoothly.
Assassin's Creed Syndicate launches on PS4 and Xbox One on October 23rd. The PC version is set for release a few weeks later.