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Stardock Reveals RTS Ashes of the Singularity

March 4, 2015 by Stephen Daly

Humans have stripped their physical forms, but the war has just begun.

Stardock has announced a new real time strategy game at this year's Game Developer Conference, Ashes of the Singularity.

The game uses Oxide Games' Nitrous engine and is based in the far future – when humanity exists as pure consciousness. Despite their god-like power, humanity finds itself at war with a sentient AI race called the Haalee, which is intent on stopping our dominance of the universe.

"In Ashes of the Singularity, players can take command of the forces of either the post-humans or those of Haalee," Brad Wardell, president & CEO of Stardock, commented. "This is a galaxy-wide struggle in which each 'battle' wages across the surface of an entire planet. The scope of the conflict is unlike anything players have seen before."

In Ashes of the Singularity, the war eventually consumes the entire galaxy, planet by planet, and sees control of matter for fuel become all-important. 

"The scale of Ashes required us to create a new type of 3D engine," Dan Baker, graphics architect at Oxide Games, added. "We wanted to make a game that didn't just depict a battle but an entire war in real time, with thousands of independent units acting simultaneously."

Alongside its single-player campaign, the game offers multiplayer including league structures, leaderboards, stats, and other features still to be announced. 

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