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Metal Gear Solid 5’s Camera is Giving Hideo Kojima Fits

January 27, 2015 by Jacob Saylor

He’s ready for the challenge, though.

Metal Gear Solid 5: The Phantom Pain is due out this year. It's received no concrete release date as of yet, but Hideo Kojima and his team have been hard at work on the game for some time now, so we're hoping that this means there won't be any huge delays.

Kojima has recently made a statement regarding the development of The Phantom Pain. He notes that the camera style that they have chosen to use is giving them a lot of challenges. Instead of hopping from one cut to the next, The Phantom Pain will be shown in one, continuous take. Here's Kojima's statement:

"BiRDMAN directed by Inarritu shows one continuous long take, surpassing Cuarón’s GRAVITY/Children of Men (his name’s in credit). “TPP” also offers one long shot which is pain in directing, taking the rhythm as not being able to edit inbetween the events.
TPP consist almost one-shot w/cut scene & gameplay (POV style). Only edit was made in the specific occasion to balance out. “BiRDMAN” was on the other hand more like stage performance where ensemble casts are framing in and out."

Kojima's games have always been emotional rollercoasters, with more than enough action to fill the interludes. It would appear that he wants to bring the same Hollywood-style feeling to his video game development. It'll be great to see where The Phantom Pain takes us when the game releases later this year for PS4, PS3 Xbox One, Xbox 360 and PC.

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