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The Witcher 3: Devs Will Stick To 30 FPS, Prioritizing Performance

January 27, 2015 by Ryan Parreno

One can’t argue CPR chose 30 FPS due to a lack of resources, with 230 on staff and repeated delays,

We have some very early information on The Witcher 3: Wild Hunt, thanks to an interview with CD Projekt RED Managing Director Adam Badowski. Surprisingly, CD Projekt RED have now decided that they will stick to the game at 30 FPS.

Please bear in mind, this interview is fan translated, so there could be details in the interview now that could be clarified, even corrected, later in the week.

Of course, if you remember the high tech specs CD Projekt RED set for even the minimum requirements for the game, and their repeated statements that they were going to push for 60 FPS, it’s hard to see this as anything but the developer taking their word back.

The way Adam explains it is the team is working on improving performance for as long as they can, so that is their focus. What programmers wanted to avoid is making players feel jilted by promising specs lower than required. They are now working on optimizing the game for different PC setups.

It does sound like a choice intended to give players parity across platforms, and Adam seems to confirm this. Whether on PC, PS4, or Xbox One, players will get the same build, textures, and models. The only concession for Xbox One, which some of you may already be used to by now, is the resolution being native 900p, upscaled to 1080p.

There are some differences between PC and consoles. If you get the game for PC, you get to choose to import a saved game or decide on Geralt’s backstory from scratch. This is a boon PS4 and Xbox One players won’t be getting.

There are 230 people working on the game, and the game’s received several delays, so one can’t argue CPR chose 30 FPS due to a lack of resources.

The Witcher 3: Wild Hunt will be released on Windows, PlayStation 4, and Xbox One on May 19, 2015. How do you feel about this revelation now? Share your thoughts with us in the comments.

 

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