Destiny came out last month to a whole spectrum of different reviews. Some of these reviews were positive, some negative. One thing is very clear, though: Destiny is a hit. It's managed to move a very large quantity of copies and keep gamers engaged. The small technical hiccups haven't detracted enough from the overarching experience to really make a huge dent in the game. However, with this latest development, gamers will be hard-pressed to simply ignore what's happening.
Destiny's 'Iron Banner' event started a few days ago. Supposedly, this would be a type of PvP where your character statistics and armor values actually made a difference. This hasn't turned out to be the case, as many gamers are reporting that they are having no trouble killing level 30 enemies with level one weaponry. If this isn't an embarassment, I don't know what is. Now, it's very possible there is some technical jargon in the game's code that we don't know much about. All of that said, there's a very clear divide between what was promised leading up to the Iron Banner and what is actually being applied to the event.
I think Bungie owes gamers some answers. Up until now, I've been taking it easy on Destiny because I believe it is helping to craft a new genre in and of itself. I can't ignore malfuntions like this, though. For an experience that is supposed to grow and improve over time, this seems like a huge step backwards.
Here is a video showing one user who enters the Iron Banner at level four with the very first weapon you receive. He dominates the entire match, his weapon doing just as much damage as a level 30 weapon.