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BioShock: Infinite Crosses Alternate Realities. No, Really!

June 23, 2011 by Josh Wanamaker

In this video interview with Bioshock: Infinite director Ken Levine, he reveals that citizens of the floating city Colombia can see tears in the fabric of reality.

The player's large-chested sidekick Elizabeth has a unique ability to manipulate the tears, calling forth various choice mechanics that affect gameplay in various ways. 

In an example scenario, Levine shares that players could theoretically choose between having Elizabeth pull either a turret, skyline rail, or a group of friendly NPCs into the world, each of which would present different options to the player to deal with the current situation. 

Make sure you watch the video all the way through, as the visuals depicting Elizabeth's reality-distorting powers are impressive to say the least.

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