We have a few mockups of what Halo 5’s UIs could look like. Of course, this comes with some fan service, for the things its players have always wanted.
We actually have two to share with you, one being inspiration for the other. In fact, let’s get that one out of the way: here’s a video by YouTuber Noble, demonstrating his ideas for the Halo 5 screen in action.
Just to describe it quickly, this video demonstrates social notifications, a dynamic background, menu choices for Campaign, Infinity, Waypoint, and Xbox One Marketplace, and then a screen showing the selected mission, skulls, difficulty level, and a start button.
Below, we have a gallery for another Xbox One Menu demo, made by Chettlar. Chettlar’s concept goes through several scenarios, and expands from Noble’s ideas. You can go through the details here, but we’ll give a brief summary below.
So, outside of lobbies, there will be an option to go back into a game assuming everyone you were playing with are online again.
When you do get to lobbies, you won’t have to choose ‘Matchmaking’. You go straight to a menu, with tabs for other options. The concept also presupposes you will be brought back to the last game you were in.
There would be an option for ‘Players with my DLC’. Assuming it’s necessary, you can choose this to ensue you play games with the DLC you purchased.
The most vital screen, close to starting a game, will preview the game map (with a 10 second veto option) on the left, the player stat and model in the center, and a listing of players, indicating teammates and team leader on the right.
After you’ve chosen the map, there will still be info in the loading screens. You can preview Skills, Difficulty, and Network strength, as well as have an option to change the level. You can also switch to a settings screen to change things like poses, even posing with Kinect, and audio.
You can check out this mockup frame by frame below. We’ll keep you up to date when more information on Halo 5 appears.